The Crumbled Entrance

Darli Kos smiles as Kunnian begins petting Little Guy, who croons like a pleased bird even as it's canine claws dig at the ground in pleasure. She answers your questions in the rough order she receives them. Turning to Doredan, she agrees "A lot of folk pass through Timeborne, including many dangerous or downright devilish folk. Likely they stopped there to purchase supplies. I'll start leading you there." She begins to walk and talk as more questions come.

When the Magus produces the mask, Darli shakes her head. "No one operates with masks like that in this city. Might be passerthroughs, but not natives. The medallion is a Path Token. A lot of people who've been to Timeborne keep them around as a way of escaping or having a fallback to get here." She grins at Felicity's coin question and responds "We have an informal rule here- as long as there's not too much difference in size, coin is coin, and all coins and gems are accepted. If anyone needs an appraisal there are merchants for that." When Bil speaks up she shrugs in her response. "I'm afraid I don't know if you've been a part of the Path for centuries or if this was a first entrance. Your world's records would have more on that then I would, or the Library of Worlds. They try to keep track of such things. In fact, if your brigands knew that this world was coming up next they probably went to the Library- that's where they make predictions about upcoming worlds, gather lore on them, and keep a catalogue and calendar of everywhere this Planebreaker touches."

The march through Timeborne is one of the more unusual that any of you have seen. Everywhere there are strange folk, potential monsters, and odd construction. You pass by a colony of xvarts all sitting on a baroque stoop leading to an apartment building, and they harangue the group, catcalling and making vague threats. Across the street a medusa with her lengthy serpentine hair collected into a loose braid sells street food, a pot of boiling oil on a brazier next to her. But as curious as the sights of this city are, they are few and far between, with the city feeling nearly abandoned instead of like a bustling metropolis that it appears to be capable of being. Exotic sights, smells, and sounds fill the air, but there is a stillness to this place, and inertia, that seems to make every step take a little more effort. On the way to the docking towers you pass a murmuring market and a sizable inn with a sign saying "Crossplane Cantina", from which stringed instruments play.

The Landing

You all enter a open area, and as you do, you see the silvery mist of the Path appear suddenly on either side of a courtyard, and on your left a single traveler with a cloak and many blades appears as though at high speed, stepping off the Path with practiced ease. On the right side of the courtyard and entire party arrives, with figures in matching armor ranging from leather to plate. They breath sighs of relief and head over to a colorful street cart offering fried whitefish on a stick. at the four corners of the square there are four towers rising tall into the air. There is only one airship moored on one, and it is a massive contraption consisting of not one but three balloons. It looks to have a large bay for cargo. Darli explains "Each tower has a master with a logbook, so you might want to start there if you're looking for a specific ship."