Ayalla Nazonda
Spirit Medium
HP: 33/33, HD: 5/5, AC: 15, Resistance: Lightning
Conditions: None
Spell Slots: 1st: 4/4, 2nd: 3/3, 3rd: 2/2
Wuffles (Wolf Familiar)
HP: 31/31, HD: 5/5, AC: 16
Ayalla seeks out a tree near the keep to commune with a local forest spirit.
"What is the large winged creature that resides in the castle? Are there giants in the castle?"
Spoiler: OOC
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Speak with Spirits: Starting at 2nd level, you can speak with the spirit of a tree, a brook, an animal, the air, a stone, or any other part of nature that you can touch. You can ask spirits questions with one word answers. You can only ask a specific spirit one question per day. At 5th level, you can ask a single spirit an amount of questions equal to your proficiency bonus, with one word answers for each question. Generally, only natural things have spirits, wood made into a door or water in a fountain has lost its spirit. The spirit is not omniscient. It knows all observable facts about its surroundings, and can answer any such question with 100 percent accuracy. For example, if a you asked the spirit of a river if any people on horseback had crossed it in the last three days, it would be able to answer the question. A spirit’s surroundings are never more than a 100-yard radius, however a river that is miles long will have many spirits. It is possible that a spirit knows the answer to a question about things farther afield (GM’s discretion). They never know the answer to a question pertaining to the future or to the thoughts of another. When you use this ability, it generally takes at least a minute to coax a spirit to appear. These spirits may take on a translucent humanoid form or simply make a face appear in the water, wood, or other substance they inhabit. To convince the spirit to give an answer the GM might ask you to make a Persuasion check. A failed check might result in no answer, or it might result in a lie (GM’s discretion). You can use this ability twice. When you finish a short or long rest, you regain your expended uses.