Leif didn't actually get a turn yet - so fireball hasn't been used. Can change your turn this time if you want, or keep it the same.
Dex save failed vs. Acid Splash.
Cannon hit.
Sacred Flame hit.
Jorr hit with his crossbow shot - not thrown - for minimum damage (4).
The six headed hydra attacks Bernie. Dodge unfortunately didn't do much this turn, but it did turn a crit into a hit. It hit 5 times out of 6, for
6,
11,
6,
11, and
10 damage, which I think comes out to 29 post-Armour Master reductions on each hit.
Everyone is now up.
Terrain concerns:
Light green areas are difficult terrain due to being boggy. It also takes 10ft of movement to climb up to the causeway again.
Darker blue areas are deeper, and will force you to swim.
Moving along the causeway is slippery, and must be done at half speed. You can move at normal speed if you first succeed on a DC10 dex save. Failure means you can only move 5ft this turn as you struggle to maintain your balance.
Likewise, depending on your angle, cover may come into play.
Initiative Order:-
Ayalla:(1d20)[18]
Bernie:(1d20)[12]
Wuffles: (1d20)[8]
Paul:(1d20+1)[7]
Jorr: (1d20)[6]
Hydra:(1d20)[5]
Leif:(1d20)[4]