1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
3.5
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
Home-brewed setting, special agents of the crown
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
6 players.
1st player will be chosen, at which point, a small side quest thread will be opened.
Wash, rinse, and repeat for players 2-4
Players 5 & 6 will come together as the final pair to the group.
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
These Forums
5. What is the characters' starting status (i.e. experience level)?
9th level (36,000 xp) no LA buy off
6. How much gold or other starting funds will the characters begin with?
36,000 gp, no item more than 1/3 of starting wealth (12k)
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or home-brewed classes?
No brew.
8. What races, subraces, species, etc. are allowed for your game? Will you allow home-brewed races or species? 'Prestige' races or species?
Humanoids preferred
9. By what method should Players generate their attributes/ability scores and Hit Points?
32 point buy, max HP 1st level, 3/4 (rounded up) or rolled thereafter (re-rolling 1's)
10. Does your game use alignment? What are your restrictions, if so?
Alignment is in place for spells and spell affects. I'm lenient on Alignment restricted classes and Paladins have a more grey area.
Alignment is like the Pirate code, it's more of a guideline than an actual set of rules.
11. Do you allow multi-classing, or have any particular rules in regards to it?
Have at, no penalty.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
DM will make his rolls and some of the players, Players, will make their rolls most of the time.
13. Are there any home-brewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
- Every class increases their skill points by 2 every level
- Feats every other level
- Teleportation is blocked by force effects.
- Gates work on the same plane
- Retroactive skill points
- Max 2 flaws (Dragon magazine flaws preferred, please request with edition number)
- Fractional BAB and saves (only receive the +2 once per save)
- up to 2 traits
- 1 xp = 5 gp for crafting and spells (no costly spell components)
- This VoP
- 0% Psionic-Magic transparency
- Tongues/Speak language affect don't work as per the spells, I will give you an interpretation of the language. (comes out to great RP and effects)
- No PvP
- Essentia investment is 1/4 levels, instead of 1/5 levels.
- No early entry
- No bloodlines
- No truenaming
- No item familiars (sentient items are fine)
- movement can trigger more than one AOO from the same person
Additional changes:
- Sneak attack functions on undead
- Rangers can change their favored enemies with 8 hours of rest and 10 minutes of communing with nature
- Flanking provides +1d6 of sneak attack damage (stacks) to anyone willing to use it. (Some may not want to)
- Rogues (and only rogues) can trade sneak attack dice for critical hit multiplier at a ratio of 2:1 and vice versa, this must be made before an attack, and applies to all attacks that round. The maximum you can trade is the amount Sneak Attack dice you have gained from class levels.
- For example: A 5th level rogue has 3d6 SA dice, and attacks with a dagger, they decide to sacrifice 2d6 SA dice to improve the dagger's critical multiplier by 1.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
Yes, skirt length is fine.
15. Does your game involve a lot of hack & slash, puzzle solving, role-playing, or a combination of the above?
Mostly hack and slash and role play. I intend this to be more role-playing than anything, interspersed with combats. I want to include some kind of mechanic to deal with the brutality of death, and dealing it out, with the human psyche etc
16. Are your Players restricted to particular rule books and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
Any 3.5 WoTC and only WoTC, no brew whatsoever, so please do not ask.
Dragon compendium is fine
Dragonlance is not
Dragon magazine is not
3.0 is not