As Leif hops down into the squishy bog she feels mud and algae cling to her boots and legs. They would no doubt be a thrill to clean, especially once the mud cakes on in the summer heat. Tentatively so as not to fall she paces forwards, and roughly halfway between the wooden platform and the wagon Ayalla spots something lurking behind the tipped-over machine. A long, scaled head, its eyes beaded, near invisible amongst the reeds, rocks, and dark water, but unmistakeably something. A quick shout of alarm is enough to save you from being surprised by it, but equally alerts the creature that its deception has failed, and that more active participation is required. It's difficult to see due the bog, but now that you're aware of it, you could swear there's more than one head.

Spoiler: Map
Show



Terrain concerns:
Light green areas are difficult terrain due to being boggy. It also takes 10ft of movement to climb up to the causeway again.
Darker blue areas are deeper, and will force you to swim.
The hydra is currently only partially visible and is otherwise entirely submerged, giving it resistance to fire damage, and attacking it - even if you're out of the water - is subject to the Underwater Combat limitations.
Moving along the causeway is slippery, and must be done at half speed. You can move at normal speed if you first succeed on a DC10 dex save. Failure means you can only move 5ft this turn as you struggle to maintain your balance.
Likewise, depending on your angle, cover may come into play.

Spoiler: UC
Show

When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.

A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).

Creatures and objects that are fully immersed in water have resistance to fire damage.


Sometimes the initiative order seems to have a mind of its own.

Everyone except Leif is up.

Initiative Order:-
Ayalla:(1d20)[18]
Bernie:(1d20)[12]
Wuffles: (1d20)[8]
Paul:(1d20+1)[7]
Jorr: (1d20)[6]


Hydra:(1d20)[5]

Leif:(1d20)[4]