Though taken aback by the slaughter, some encouraging words from the red-scaled chieftain buoy the kobolds to action. The unarmoured yellowscales twist their hands in spellcasting gestures and launch volleys of flame at Grok and Anri while the nearby spear wielders try to jab the nasty-types in the ankles as a distraction. It does very little to Grok, who shrugs past the spear and only takes a glancing blow from the flame, before cutting down the fleeing spear-wielder with a backslash from his glaive. Anri is less lucky - while she puts up a magical Shield against the spear jabs, the angles of the firebolts narrowly skirting round her magic to sear at her skin. Throughout the cistern, the spear wielding kobolds begin to close in.

Through it all, Leaf launches his own projectile across the waterline, and even though the alchemist was doing its best to evade you, the arrow still strikes the kobold in the shoulder causing a screech of agony and anger.

With a potential route to safety, the remaining soldiers and Gil aim to move north, though they're blocked by the elite guard. The lead jabs out with his spear, and catches the kobold in the back.

Spoiler: Map
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Leaf hits, but as noted the flaskataur were dodging, cancelling hide advantage, so it "only" deals 12 damage.

The yellow-scales fling a volley of firebolts - two at Grok, two at Anri - to take advantage of pack tactics.
One hits Grok for 1 fire damage (minimum roll lets go). He also gets hit by a spear for 3 piercing damage.
Anri Shields against the spear attack (saving her 5 health) but the two firebolts roll 22 due to advantage, narrowly hitting her for 9 and 6 fire damage.
The spear wielder beside Grok attempts to disengage and flee, but I took the reaction attack from Sentinel, and it hit, killing it off.

The chief yells something to the nearby Elite Guard and the spellcasters, and they seem buoyed by the command, though to what end you are not yet sure.

Some of the kobolds are maneuvering with Cunning Action: Dash, in case their large movement is any indication. Ultimately who moved where doesn't matter a whole lot for tracking hit points - the only injured two are the warpick wielding Elite Guard beside Grok (bloodied) and the flask-wielder (-12), all the spear wielders and yellow-scales (and the chief) are either full health or dead.

One of the soldiers hits the Elite Guard for 7 (max damage!)

Everyone except Leaf is up once more.

Token reminders:
The normal looking green-scaled are wearing leather and shields, and holding spears.
The yellow scales aren't wearing armour and have daggers.
The hooded dark-green scales are wearing leather and wielding warpicks.
The bluescale is wearing studded leather and has an array of flasks across their bandoleer.
The redscale is the chief. Studded leather, spiked shield, shortsword, and shortbow.

Initiative Order
Anri:(1d20+1)[20]
Sam: (1d20+5)[18]
Caelyn: (1d20)[17]
Grepha: (1d20+5)[15]
Senna: (1d20)[13]
Grok: (1d20)[12]


KA: (1d20)[12]
KEG:(1d20+5)[11]

Leaf: (1d20)[10]

KSp:(1d20)[3]
KK: (1d20)[3]
KS:(1d20)[1]