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Thread: Iron Crisis Pt3 IC

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    Firbolg in the Playground
     
    BlueKnightGuy

    Join Date
    Apr 2013

    Default Re: Iron Crisis Pt3



    Cheerful Sam | Grepha
    Half-Dragon Warlock/Bard | Imp Warlock
    AC: 11 HP: 55/55 | AC: 16 HP: 26/26
    PP: 10|13 PIv: 15|12 PIs: 11|13
    --- | Raven Form, Mage Armor, Bardic Inspiration

    The Sewers

    As she rounds the corner and hovers in the air on unseen wings, Grepha scans the room. The sight of the ritual sacrifices doesn't stir much in her. It's about what she expected of depraved creatures living in the bowels of human waste. If anything, she's glad that convincing Sam to exterminate these pests will be made all the easier.

    Then she spots the remaining sacrifices, struggling vainly against the kobolds on all sides, and the boy in their midst. There is need, Grepha relays to Sam, along with an image of the room, before she launches herself at the nearest kobold. Their new dwarven ally proves himself a worthy one, appearing in a flash mid-charge to run through one of the creatures. She swerves her path to the next in line, trusting his blade to cut down their foes handily.

    Divebombing one of the leather-clad fodder, Grepha appears in a flash of green hellfire, black smoke and clawing talons. She shrieks in Draconic to grab the attention of the others nearby, and hopefully draw their spears and arrows away from the sacrifices.
    Spoiler: Draconic
    Show
    "Eyes on me, you gnome-sucking mongrel lizards!"


    Carving an infernal sigil into the air with her talons, she casts it beneath Grok's feet.


    As the violence breaks out, Sam processes the images Grepha sent through their link and steels himself for more violence. There's no difference to him in what these creatures are. They are dark cultists, and Bahamut's justice would come down on them. Running up to the steps on the corner, he follows Grepha's lead and focuses on saving the prisoners. "Gil! This way! Grepha and I are here to help!"

    Conjuring two bolts of energy, he tosses them at another of the prisoners' guards.

    Spoiler: Rolls
    Show
    Grepha
    Move to the space 1 NE of the Basic Green kobold near Gil and the Fist.
    Green-Flame Talons
    (1d20+5)[23] to hit
    (1d20+5)[23] Invis
    (1d4+3)[7] damage +(1d8)[4] fire and (3d6)[3] poison, (1d20)[18] Con vs DC 11 to halve poison
    Bonus Action for Sigil of Alacrity under Grok.

    Sam
    Move to 1 W of Grepha's starting position.
    EB on the basic green kobolds south of the prisoners, starting with the nearer one. Second blast at the other if it takes him out.
    (1d20+6)[16] Blast 1 to hit
    (1d10)[2] damage and +(1d4)[2] impact on the wall
    (1d20+6)[26] Blast 2 to hit
    (1d10)[9] damage and +(1d4)[2] impact if it also hits the first target +6 crit damage
    Bonus Action for Bardic Inspiration on Grepha.

    Last edited by RandomWombat; 2023-03-14 at 11:46 PM.