Your magnetized locomotion keeps you stuck to the floor as the ship rolls and yaws. You open the door to the cockpit to find one of the clone pilots is out cold or dead with a head injury, still strapped in but slumped over in his seat. The other pilot is fighting with the yoke to keep the ship from rolling over or crashing into the mountainside. The control panel is a sea of red blinking lights, and the view through the forward glass is dangerously low; you can spot individual leaves on the trees.
The moment you unhook your straps, the ship rolls nearly over on its side, and you instinctively reach out for something to grab on to.
SpoilerDC 15 acrobatics check to keep your balance. If you keep your balance you manage to brace yourself against something and can use both hands for the liquid cable dispenser and grappling hook, otherwise you only have one hand and take a -5 penalty to your attack roll to hook the cable onto the hanging seats (considered a simple weapon).