The swift glaivestrikes shear away chunks of the wererat's armour and cut the fur beneath, and it only gets worse for the creature when Sam's beam slams into the side of his head and knocks assails his mind. He screeches something incomprehensible to you, but it seems to get the attention of the Otyugh and the remaining archers, who all begin to move in from their position in the rear. The massive form of the sewer-eating creature struggles to push through the narrow gaps, and is only hindered moreso when it reaches the thick vines. It does still manage to reach Senna and Grepha with its flailing tentacles, but the pair side-by-side manage to duck away from the disgusting appendages. Likewise, Grok blows aside the pair of bolts launched by the remaining wererats with a sweep of his glaive, sending them clattering to the stones.

A little fear in his eyes, the wererat leader tugs a potion from his belt and drains it, vanishing before your eyes - though in the shallow sewer water you can still see the shimmer of where his feet should be, indicating he has not moved.

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Grok hits twice with his glaive. Sam misses one shot, hits with the other, and the leader fails its save vs. Mind Thrust. With the damage from this turn it's now bloodied.
Limited in actions, the leader quaffs a potion and turns invisible, though you can tell he's still there (unable to move due to mind thrust).
The two wererats shoot at Grok, and miss.
The Otyugh moves in, and tries to tentacle Senna and Grepha, but misses with both attacks. Difficult terrain prevents it from getting close enough to try a bite.

Caelyn, Leaf, Grepha, and Anri are up.

Initiative Order:-
Sam: (1d20+5)[21][/B]

O:(1d20)[17]
WR:(1d20)[14]
G:(1d20)[13]

Caeyln: (1d20)[12]
Leaf: (1d20)[10]

DR: (1d20)[10]

Grepha: (1d20+5)[6]
Anri: (1d20+1)[6]

RS: (1d20)[5]

Senna: (1d20)[4]
[B]Grok: (1d20)[2]