This newcomer evidently did not become a leader for no reason. Caelyn's vines spring up around him, and he tears away with raw strength. Grepha attacks him from behind, and with a sixth sense he leaps away at the last second, twisting his tail to bat at the imp - dealing no damage, but perhaps thoroughly aggravating the infernal creature. When Anri and Leaf both combine their arrow barrages, it's too much for the sprightly creature to handle. While he knocks away two arrows with quick sword swipes, the third one is too much for him to handle and slams into its shoulder, drawing blood and a howl of fury.

Heeding its leaders call, the rat swarm continues to leap and leap and leap at Grepha, who - knocked off guard by the leader's tail - finds herself assailed by tiny bites that really hurt when you think about it.

Senna, whose bravery could be taken for recklessness, hops past Grok and into the vines, slipping around the wererat leader with a clever smirk on her face. With one hand she clutches at her holy symbol and then raises it, causing beams of gentle celestial light to fall upon her, Sam, Grok, and Anri. The Blessing of Deneir.



Spoiler: Map
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Unfortunately the leader makes their save vs. Entangle, and the rat swarm is immune. Thankfully, Grepha made her save...though she also misses her attack.
Leaf hits the wererat leader for full damage.
Anri regrettably misses both her shots (though just barely).

The rat swarm hits Grepha for 5 damage.

Senna runs into the centre and Blesses Anri, Grok, Sam, and herself, with a 2nd level spell slot.

Grok and Sam are up.

Initiative Order:-
Sam: (1d20+5)[21]

O:(1d20)[17]
WR:(1d20)[14]
G:(1d20)[13]

Caeyln: (1d20)[12]
Leaf: (1d20)[10]

DR: (1d20)[10]

Grepha: (1d20+5)[6]
Anri: (1d20+1)[6]

RS: (1d20)[5]

Senna: (1d20)[4]
Grok: (1d20)[2]