View Single Post

Thread: OOC Rise of the Grand Admiral

  1. - Top - End - #1
    Titan in the Playground
     
    Thundercracker's Avatar

    Join Date
    Oct 2011
    Location
    Singapore

    Default OOC Rise of the Grand Admiral

    Welcome to the OOC thread. Please post your character sheet below along with a physical description, and claim your color.

    PC:
    Spoiler
    Show

    Coralej, ex-jedi Human (former) Jedi - by Thunder999
    T'tchiirt, Jawa noble - by Feathersnow
    Skira Vol, Shistavanen Scout / Scoundrel - by RandomLunatic
    Zistalna, Chiss Scoundrel / Soldier - by Harmony

    Retired PCs:
    Ilyene Human (rogue) Jedi Padawan - by Harmony
    Cora Loronar Human Noble (force sensitive - nightsister adept) - by samduke


    NPC
    Spoiler
    Show


    R4-X1 ("Ax") Droid Noble - by AvatarVecna

    Background NPCs:
    Parwen "Fuse" Wirch (enemy) - a Separatist terrorist and the one likely to be behind Loira's death - Ilyene - Droid - Unknown
    Natalya - A logistics officer in the republic war machine, whom Ilyene occasionally shares bunk with - Ilyene - Human? - Semi Romantic
    "Summer" - One or Loira's contacts/spies, who has a reach, connections and loyalty Ilyene is uncertain off. - Ilyene - Twi'lek - Information / Spy
    Shayec Treis - Coralej - Male Human (Coruscant) - Fomer master, thought dead
    Bik Vus - Coralej - Duros - Hostile - Coralej stole a ship from Bik and then crashed it
    Murr Restrirverr, a merchant (and Coralej correctly suspects, smuggler) pilot who he made friends with after leaving the order when looking to leave the planet of his faked death. - Coralej - Male Rodian - Friendly - merchant / smuggler
    Jace Andaar - Cora Loranar - male human pilot - done some bounty hunting / smuggling jobs together, with marginal success
    Ana Mor - Cora Loranar - female human slicer - done some bounty hunting / heist jobs together, with marginal success
    Jabba the Hutt - Cora Loranar - Hutt - hostile - failed to deliver spice to Jabba's contact after being boarded by republic patrol
    Unknown - Cora Loranar - Unknown - Shot at on a landing platform on Kessel, most likely a bounty hunter sent by Jabba
    Lovan Family - T-Tchiirt - one of the minor families on Corellia - Cora Loranar - Human - ex-communicated
    Pedro Tiure - T-Tchiirt - a Hutt bureaucrat in the office of the Hutt Embassy on Coruscant. They want T'tchiirt to succeed and occasionally send her advice by comm.
    Tai-546 - T-Tchiirt - a clone trooper in the quartmaster department who helps T'tchiirt scrounge Droid parts.
    Yyllloollii, a Tusken shaman who has worked with T'tchiirt in the past on Tattoine and kept the peace between their two peoples. He generally opposes the settlement of offworlders in the Sacred Desert.
    Jack Voyner - Skira Vol - was the bounty hunter who recruited Skira into the guild and mentored him through his apprenticeship.
    Nactan Mith'eah - Skira Vol - is a Bothan slicer, saboteur, and info trader Skira sometimes worked with.
    Pessht - Skira Vol - Trandoshan calls himself a bounty hunter, but according to Skira he "couldn't find his own shebs with both hands and a pack of Gamorrean watch-beasts". The two had a very mutually antagonistic relationship even before the shooting.
    Evelyn, a human pilot - Zistalna - She’s the one that “recruited” Zistalna to the Republic forces.
    (Trooper), another scout - Zistalna - The two have a professional relationship and train together.
    Rico, a human officer - ZIstalna - Does not enjoy the concept of ‘strange’ aliens (or aliens in general) in the Republic forces and has taken a particular dislike to Zistalna.

    In Game NPCs:

    Name - Role - Home Base - Race - Affiliation

    Commander Sadaki Kirusai - Jedi Knight - Coruscant - Male Human - Jedi Order
    General Jin Ru - Jedi Master - Coruscant - Coruscant - Female Human - Jedi Order
    CT-RH-0509 - Mechanic - Kamino - Clone - Galactic Republic - skill spec mechanics, +1 non-Heroic.
    CT-RH-0027 "Odi" - Slicer - Kamino - Clone - Galactic Republic - skill spec use computers, +1 non-Heroic, Level 1 Scout + Evasion Talent.
    CT-RH-0476 - Medic - Kamino - Clone - Galactic Republic - skill spec treat injury, +1 non-Heroic.
    CT-RH-1453 - Heavy Weapons - Kamino - Clone - Galactic Republic - skill spec pilot., +1 non-Heroic.
    Dr. Doran Kradu - a human tech genius the party rescued from the Separatists, a mission requested by Wilhuff Tarkin, with the approval of Chancellor Palpatine. (Mission 2)
    Baron Lantel - a human Separatist VIP whom the party spirited Dr. Kradu away from on Bandalu. Lantel escaped. (Mission 2).


    Mission Specific:
    Spoiler
    Show

    Primary Objective: Take control of the Murkhana City central landing platform
    Secondary Objective: Capture 1 or 2 Separatist Tanks on the Landing Platform
    Secondary Objective: Do not destroy the shield generators on the Landing Platform

    Primary Objective: Disrupt the CIS Shadowfeed.
    Secondary Objectives: Capture high ranking members of the Corporate Alliance on Murkhana: CEO, CFO, CTO, Board of Directors.

    Assets: "List" of Corporate Alliance VIPs



    House rules:
    Spoiler
    Show
    For combat: Initiative only counts for the first round of combat to determine who acts before the NPCs. After that, players and NPCs will alternate turns. Everyone has 24 hrs to post after I make my post, and players can post in any order. If you can't post, I'll move for you (you can let me know basically what you want to do), or you can designate someone to take your turn for you. This way, we don't get bogged down waiting for one person to act. You move your own piece on the battle map.

    Vital transfer cannot heal damage caused by vital transfer. Any other healing options still work, including force trance.

    You get an attack as part of the fighting defensively standard action.

    Tie advanced have 4 laser cannons. All other stats remain the same.

    Fractional BAB is in effect.

    Destiny Points are not in use.

    Player killing is allowed on a case by case basis - all current players (not just those involved in the PK) must agree in each case.

    Dark side characters do not become npcs. There is no maximum number of dark side points you can accumulate, though there are ig responses to racking up an exceedingly high score.

    Dropping a held item is a free action, not swift.

    Drain energy only works on unattended objects.
    Using Combat Expertise at -2 or more counts as fighting defensively.


    Healing options:
    Spoiler
    Show
    If you're really injured, you can use second wind to heal 1/4 of your hps 1/day, even when you're out of combat.

    If you can find someone to give you long-term care for 8 hours, you can recover another 1x your level every day (that's an automatic 2x your level every day). They don't even need to be trained in treat injury.

    If someone is trained in treat injury and has a surgery kit, they can hit a DC 20 treat injury check in an hour to heal you (con modifier x level), but failing does damage threshold, so get a few people together so they can aid the surgeon until you get up in levels. As far as I know, this is unlimited use. If someone takes the Surgical Expertise feat, they can do it every 10 minutes.

    Also, this is where a force user (or two) could come in handy, since they can use vital transfer to heal others of damage, and force trance to heal themselves (level per hour).

    This doesn't count equipment you can use to heal yourself (like medical droids). It might be a good idea to invest in keeping yourselves patched up. A standard 2-1B medical droid costs 4,515 (with license) and has +13 treat injury, cybernetic surgery, and surgical expertise. That equals an automatic (con modifier x level) every 10 minutes.



    Original Big 16:
    Spoiler
    Show

    Level 1-5: Starting near the end of the clone wars, the players are relatively new recruits when order 66 happens and the republic becomes the Empire. They are then sent to pacify some hold out systems and deal with the last remnants of the separatist resistance.
    Level 6-11
    As the Empire consolidates power, they are reassigned to vice-admiral thrawn’s task force and sent to extend the empire’s control of the unknown territories, by exploring and then either unifying or subduing the various competing civilizations there, either by alliance, subterfuge, coercion, or outright military conquest.
    Level 12+
    After carving an empire out of the the unknown regions, the task force receives word the empire has fallen, and grand admiral thrawn returns to unify the imperial remnants and put the rebels down once and for all. The players decide where their loyalties lie.

    Anyone interested?

    Edit: That's enough interest, let's get this show on the road. Character submission is now open, new applicants welcome.

    Big 16:
    Spoiler
    Show

    1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
    Star Wars Saga Edition. The game starts towards the end of the Clone Wars.

    2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)? See above.

    3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
    4-5 players, with room for alternates.

    4. What's the gaming medium (OOTS, chat, e-mail etc.)?
    These Forums, Play by Post. Mythweavers for character sheets. I might use discord to answer questions faster.

    5. What is the characters' starting status (i.e. experience level)?
    Level 1. We will not use XP, instead advancing as the story progresses.

    6. How much gold or other starting funds will the characters begin with?
    Per RAW. License costs for starting equipment are paid by the Republic, anything after that uses the standard rules for acquiring licenses or purchasing on the black market. At chargen, stick to military grade or less (no illegal items).

    7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
    All source Classes are open. No home brew.

    8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
    All races are allowed, including droids and clones. No homebrew.

    9. By what method should Players generate their attributes/ability scores and Hit Points?
    Standard 25-point buy. There will be (very rare, very valuable) opportunities to permanently add extra ability points during the game, over and above what is gained through advancement.

    10. Does your game use alignment? What are your restrictions, if so?
    Dark Side points will be assigned for heinous acts, and Force Sensitive characters are held to a higher standard (i.e. using the Force to directly injure a living non-hostile creature). You will not lose your character for turning to the Dark Side, though you may attract unwanted attention.

    11. Do you allow multi-classing, or have any particular rules in regards to it?
    Yes.

    12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
    Players roll their own rolls (in spoilers), I roll my own rolls. I may also roll passive checks like perception or checks where the outcome is unknown (like checking for booby traps) in secret.

    13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
    For combat: Initiative only counts for the first round of combat to determine who acts before the NPCs. After that, players and NPCs will alternate turns. Everyone has 24 hrs to post after I make my post, and players can post in any order. If you can't post, I'll move for you (you can let me know basically what you want to do), or you can designate someone to take your turn for you. This way, we don't get bogged down waiting for one person to act. I'll try to keep to 1 round / day rate, but my schedule varies.
    Vital transfer cannot heal damage caused by vital transfer. Any other healing options still work, including force trance.
    You get an attack as part of the fighting defensively standard action.
    Tie advanced have 4 laser cannons. All other stats remain the same.
    Fractional BAB is in effect.
    Destiny Points are not in use, backgrounds from the rebellion era handbook are optional.
    Player killing is allowed on a case-by-case basis - all current players (not just those involved in the PK) must agree in each case.
    Dark side characters do not become npcs. There is no maximum number of dark side points you can accumulate, though there are ig responses to racking up an exceedingly high score.
    Dropping a held item is a free action, not swift.
    Drain energy only works on unattended objects.

    14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
    Use the 5-step character background:

    Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!
    Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
    Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!
    Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
    Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.

    https://app.roll20.net/forum/post/13...ute-background

    Music to get you in the mood: https://www.youtube.com/watch?v=40PLk5VKVKQ

    15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
    Combination, but the most important aspect are player decisions. You can make bad decisions and get yourself or members of your squad killed or fail your mission and have repercussions for the next stage of the campaign. You can make good decisions and earn the favor of npc's or make encounters easier or avoid them altogether, or you can take extra risks to try and earn extra rewards / accolades.

    16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
    All rule books are open. Please try to keep to the time period we are playing in. If you want anything wacky from KOTOR or Legacy Era please highlight it.
    Last edited by Thundercracker; 2024-04-07 at 09:16 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig