Quote Originally Posted by Vinyadan View Post
About overuse of prophecy, I wouldn't call it overuse, as much as one of the bedrocks that make Goblins what it is. It's funny and absurd at the start (what sort of prophecy is "Complains of Names"?), but it also has deeper implications concerning traditionalism and the fight against socially assigned roles that mix with destiny. Take Chief's story, a sham, or Fox's story. The Vipers deliberately avoid it, setting themselves apart from the rest. And it can be used defensively, by foreseeing what is going to strike the camp, but, while useful, this makes it even more inescapable.
With MM and Forgath, I think it's more in line with the typical death prophecy that adds some tragic tension to the story. But they also decide the GAP is going to destroy the world because they found the white terror prophecy (or propaganda?) and let their actions be decided from it.
That's a good point. I dislike the trope overall, so I missed that Ellipsis' take on it is an unusually methodical one.