Grok
Dwarf Paladin 7
AC: 19 HP: 77/77 PP: 10 PIv: 9 PIs: 10
HD: 3/7d10, Conditions: none

Downtime

While the rest of his potential group considers their options, Grok, having retrieved his pack, gets dressed in proper dwarven finery, the well forged steel gleaming under his practiced fingers. With an agreement made of where to meet, Grok gets to work on his investigations. The merchant league, he leaves to others, for the moment. Instead, his first priority is trying to follow up on the teleporting assassin. She had a necklace, teleported, had a thing about skulls, and was female. Surely, that wouldn't be too hard to find?
Besides, in the course of his investigations, he might find something else useful, or that pointed towards who was responsible for the attack on his clan.

After covering the important parts of his investigation, he consults with Scar, trying to get approval to interrogate one or more of the captured assassins, to collect more information, before he seeks more information about the Merchant League, trying to find out what their major money makers were, if there was any sort of pattern to where they were being idiots, and so on.

In the evenings, well, it wouldn't do to not at least try the alcohol on sale in the city, to see if it was the usual human swill, or something a bit more robust.

Spoiler: OOC
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Attempting fourish things, which might or might not be possible. They're listed in order of priority, so if he runs out of time, the ones further down on the list should be dropped.
Looking for the missing assassin: (1d20-1)[12] Investigation
Interrogating the assassin: (1d20+5)[14] Persuasion OR Intimidation
Investigating the Merchant League (1d20-1)[13] Investigation
"Testing" the local alcohol: (1d20+8)[23] Athletics.