Grepha lashes out again with an enflamed poisonous bite, though the assassin remains standing. It's Grok who takes them down, knocking them upside the head with his polearm's haft and bringing them man to unconsciousness.

Circling around on both sides, Leaf and Sam both pepper the remaining thug-type with arrows and magical blasts, though he stays up - barely, waving his blades back and forth through a haze of pain and blood-filled vision. When Sam climbs up to the next level ahead of the rest of the party he's met by a similar scene of carnage and death - bodies litter the floor with bloody necks sliced open, already-bruising stranglemarks around their neck, or open guts. No one is moving, save for the remaining assassin who gives Sam half a glance back before crossing the length of the ship and vanishing further up the stairs - to the deck, and the open air. Footsteps, more than just from the singular assassin, impact the wood above him.

The collected civilians flash a grateful, if still clearly fearful, smile of thanks to Senna as she moves past in Sam's footsteps.

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Grepha was first on initiative, so her lethal hit is then followed up by Grok's non-lethal strike, knocking the man out.
Somehow despite Leaf's hit and Sam's beam the thug is still standing, though a stiff wind can probably knock them over. They also (exactly) made their strength save vs. entangle.

When Sam climbs up to the next level, he sees the remaining assassin fleeing up to the next floor on their turn, but lacks the actions to do anything about it.

Vala, ??? and Caelyn are up. Not that I expect the thug to get another turn here, but you are still on the clock against the sea.

Initiative order:

Grepha: [23]
Sam: [21]
Grok: [17]
Leaf: [16]

EA: [15]

Vala: [14]
???: [12]
Caeyln: [9]

EV: [4]
ES: [4]

Senna: [1]