Thug makes his save vs. Mind thrust, taking half damage.
Grepha and Leaf both hit their target, though they make their save vs. Grepha's poison.
The spellcaster was already dead, so Senna's magic missile retargets to the south assassin, hitting.
North assassin hits Grok twice for
11 total (4+7). They then try to disengage and move away. They get hit by a Sentinel strike for a further
14 from Grok, locking them in place.
The south assassin moves forward, tosses a tanglefoot bag* (green circle). Leaf and ??? make their strength save but Caelyn is Restrained. The area is now difficult terrain for 1 minute. The assassin then Dashes upstairs out of sight.
Since Vala is strictly ahead of the players in initiative, I took Vala's turn first - she used her action to free Caelyn (with a successful athletics check), so she is now no longer restrained. It didn't last. The civilians move up. Now that no one is on the lower deck, it's out of sight - though not out of mind.
??? and Caelyn are up.
Initiative order:
Grepha: [23]
Sam: [21]
Grok: [17]
Leaf: [16]
EA: [15]
Vala: [14]
???: [12]
Caeyln: [9]
EV: [4]
ES: [4]
Senna: [1]
*
#### Tanglefoot Bag
_Wondrous Item (Consumable), Common_
These bags are slightly larger than an average loaf of bread, and seem to constantly squirm when held. They can be thrown as an action to a point within 30ft. The bag bursts in a sudden rush of plant growth when it hits the ground, covering a 10ft radius area. Creatures within the area when it first bursts must make a DC10 strength saving throw or be Restrained for 1 minute. They may use their action on their turn to make a Strength (Athletics) check against DC10 to end the effect early.
In addition, for 1 minute the covered area is difficult terrain due to the plant growth.