SieghardCareer: Politician
Steward of Painford and Warden of the Thornwood
Age: 28
Birthday: 11th Nachexen
Appearance: Brown Hair, Blue Eyes, Various scars - most notably a long one on his left arm.
Star Sign: Wymunt the Anchorite (Sign of Enduring)
Doom: When the bell doth toll, it doth toll for thee.
Experience: 85/7685 (Current/Total Earned)
Notable Kills: "Honest" Rogar, Warboss Magog of the Iron Claw Orcs, Sergeant Fischwillen the "traitor", Roland de Bohun, "No-Nose" Dragos, Udolf, Kleinrabe (twice), Sigmund (also twice) and Drakken (as Wights), Nakht-Horeb (High priest of Old Lahmia, Child-in-Darkness of W'soran the Master of Death, Thief of Souls, Scourge of the Northern Plain, he who was called the Hound of Nagash)
Main
WS BS S T A Int WP Fel 61 59 61 51 57 51 49 54 30/30 20/20 20/20 20/20 20/20 15/20 15/15 25/25
Secondary
A W SB TB M Mag IP FP 3 19/19 6 5 4 0 5 1/3 2/2 7/7 - - - - - -
Armor Points - Full Plate Armor
Head: 5 Body: 5 Arms: 5 Legs: 5
SpoilerBase Stats
Main
WS BS S T Ag Int WP Fel 31 39 36 31* 37 36 34 29
Secondary
A W SB TB M Mag IP FP 1 12 3 3 4 0 0 2
*Shallya's Mercy
Starting Skills
Human: Common Knowledge (The Border Princes), Gossip, Speak Language (Reikspiel)
Mercenary: Gamble, Common Knowledge (Bretonnia), Dodge Blow, Gamble, Gossip (+10%), Perception, Ride, Secret Language (Battle Tongue), Swim
Starting Talents
Human (Random): Night Vision, Very Strong
Mercenary: Quick Draw, Rapid Reload, Sharpshooter
Stat Advances:
+30 WS, +20 BS, +20 S, +20 T, +20 Ag, +15 Int, +15 WP, +25 Fel, +2 Attacks (One as Free Advance), +7 Wounds
Talent-Based: +5 Strength (Very Strong)
Skills Purchased
Mercenary: Haggle, Search, Speak Language (Tilean)
Veteran: Consume Alcohol, Dodge Blow (+10%), Gamble (+10%), Intimidate
Sergeant: Academic Knowledge (Strategy/Tactics), Command, Dodge Blow (+20%)
Captain: Academic Knowledge (Strategy/Tactics +10%), Animal Care, Command (+10%), Common Knowledge (Tilea), Read/Write
Politician: Charm, Command (+20%), Perception (+10%)
Talents Purchased
Mercenary: Disarm, Strike Mighty Blow, Strike to Stun
Veteran: Mighty Shot, Strike to Injure, Specialist Weapon Group (Engineering, Two-Handed)
Sergeant: Menacing, Street Fighting
Captain: Lightning Parry, Specialist Weapon Group (Parrying)
Politician: Public Speaking, Schemer
Career Changes
Mercenary -> Veteran -> Sergeant -> Captain -> Politician
Skills Available
Mercenary: Animal Care, Common Knowledge (Kislev, Tilea), Drive
Veteran: Common Knowledge (The Border Princes +10%), Gossip (+20%), Perception (+10%), Secret Language (Battle Tongue +10%)
Sergeant: Common Knowledge (Any Two), Intimidate (+10%), Perception (+20%)*, Ride (+10%), Swim (+10%), Secret Language (Battle Tongue +20%)*, Speak Language (Tilean +10%)
*Requires +10% from Veteran first
Talents Available
Mercenary: All Talents Learned
Veteran: Very Resilient
Sergeant: Seasoned Traveler, Wrestling
Skills
Academic Knowledge (Strategy/Tactics +10%), Animal Care, Command (+20%), Charm, Common Knowledge (Bretonnia, The Border Princes, Tilea), Consume Alcohol, Dodge Blow (+20%), Gamble (+10%), Gossip (+10%), Haggle, Intimidate, Perception (+10%), Read/Write (barely literate), Ride, Search, Secret Language (Battle Tongue), Speak Language (Reikspiel, Tilean), Swim
Talents
Disarm, Lightning Parry, Menacing, Mighty Shot, Night Vision, Public Speaking, Rapid Reload, Schemer, Sharpshooter, Specialist Weapon Group (Engineering, Parrying, Two-Handed), Street Fighting, Strike Mighty Blow, Strike to Injure, Strike to Stun, Quick Draw, Very Strong
Trappings:
Possessions Taken With Him
Clothing: Noble's Garb (Colors similar to the Thorns' uniforms), 2 Sets of Good Clothing, Common Clothing (worn when traveling, or under his armor), Hooded Cloak (w/ Brass Clasp in the Shape of a Wolf's Head. Dark Blue)
Weapons: Sword (Best Quality), Dagger (Best Quality, tucked in his belt), Shield (Best Quality), Crossbow (20 Bolts),Gilded Spear (Magical, Best Quality)(Stolen by Sforza)
Armor: Leather Skullcap, Leather Jack, Leather Leggings, Mail Coif, Sleeved Mail Shirt, Mail Leggings, Sallet Helm w/ Visor, Breastplate, Plate Leggings, Plate Bracers, Pair of Gauntlets
Misc:
Backpack - 2 Waterskins (empty unless traveling), Rope (20 yards), 1 Torch (treated), Property Deeds (Two warehouses, a boathouse, a pier, and the Greenapple house in Savonne), No-Nose Dragos's debt ledger, Blanket, Wooden Tankard, Wooden Cutlery Set, Mess Tin, Cooking Pot, Skewer, Coin Purse #1 (39gc, 3s, 8p), Coin Purse #2 (empty), Iron Strongbox (Locked. 2,100 gc)
Destrier w/ Saddle & Harness(Possessed, mutated, and died)
Painford, Ravenskird, and the Thornwood
Possessions Currently Left in Painford
Six dogs (Mastiffs formerly owned by Dragos), Chest of Nehekharan coins (Unspecified number - a number of strange gold coins, just like the one the apothecary had shown to Ludo. They represented quite a stash, but they rattled around in the big chest like loose change - if the thing had ever been full, then it was sadly depleted.), Coin Purse #3 (11gc - Nehekharan Coins from Kheneb). Iron Strongbox (Locked. 350gc), Wooden Chest
Weapons and Armor: Firearm, Swordbreaker, Morning Star, 3 Daggers (Looted from the battlefield where Bernhard was killed), 4 Long Knives, Bow (10 Black-fletched Arrows), Sleeved Mail Shirt (Bernhard's), Shield
Trophies and Personal Treasures: Wolf Pelt, Orc War Banner, Red Company Banner, Jarl Rorik's Wolf Skull Banner, Silver Wolf Coin from The Happy Serpent
General Expenses: Food and board covered while in Manaan's Keep.5p per day fodder and 10p per day stabling for his horse.
4gc per month (Reserved private room at the Happy Serpent)
Everything up to date as of 11th Ulriczeit.
Spoiler: The Spear of Kheneb-Ptra-UrushLight of Ptra: In the presence of vampires, the spearhead shines with the light of the sun. It provides illumination based on the proximity of the nearest vampire as below:
Distance to vampire Illumination provided 36 yards Equivalent to a candle 18 yards Equivalent to a lantern 2 yards Equivalent to a campfire
Vampires with a weakness to sunlight suffer a -20 penalty to all their primary characteristics when within 2 yards of the spear.
Dwimmulson Grudge Rune: All attacks made against Nakht-Horeb, high priest of Old Lahmia, Child-in-Darkness of W'soran the Master of Death, Thief of Souls, Scourge of the Northern Plain, he who was called the Hound of Nagash, can re-roll misses.
Background:
SpoilerSieghard was born in Danford, a village west of the Broken Reaches on what was then the border of what is now Jarl Rorick's land and the territory controlled by Lord Halvard. Danford had little strategic value nor did it have an abundance of resources, so the local lords had little interest in it. For the most part, the only thing the villagers needed to concern themselves with was the local goblin tribes. Sieghard was the third born of five children. His father was a member of the local militia and often told stories of times when the goblins grew too aggressive.
When Sieghard was 12, Danford came under attack, not by greenskins, but by men loyal to Lord Halvard who were running low on supplies in a campaign against one of the other local lords. The villagers tried to defend their home, but they could do little against the better trained and better armed soldiers. Sieghard's father was slain, his mother and siblings either killed or fled. When the raid was over, Sieghard picked through the wreckage. He found a scant handful of coins and an old sword abandoned in the ruins. He swore that one day he would have revenge against Halvard and those who served him.
Three years later, Lord Halvard would be slain in battle against his rivals in The Border Princes. His death would have absolutely nothing to do with Sieghard.
With his home destroyed and family lost, Sieghard joined with a few of the other survivors led by one of the older boys and traveled north. Along the road, they stole as they needed to and even robbed once or twice when they could get away with it. Eventually the group found themselves in a larger town. Some found new lives, Sieghard and a few others joined up with gang of other orphaned boys and continued to steal to survive. He was neither the oldest nor the largest of the orphans, but the fact that he owned a real sword did give Sieghard some status within the group. When Sieghard was 17, he joined a band of mercenaries that had stopped in the town for supplies and was recruiting.
Sieghard had no experience and was a slow learner. He had taken poor care of his sword over the years (and it hadn't been in the best condition when he had first found it). He had carried the blade mostly as a symbol of status and had little idea how to wield it properly. Whether through determination or pure luck (or perhaps the foresight to take up the crossbow after narrowly surviving his first real battle against a band of orcs), Sieghard managed to survive, even when the mercenary company was destroyed on a poorly chosen job several years later.
Having no other skills, Sieghard continued to work as a sword for hire for the next few months. Sometimes with a small group, sometimes independently, he sold his skills to whoever would pay. His fortunes having turned sour yet again, Sieghard found himself headed towards the village of Elmridge in search of new work.
Useful Links:
Gambling Rules for The Chalice and the Serpent
List of All Books Taken from the Lost Library
Details About the 5 Mundane Books
And the 3 Sieghard Gave to Al-Makir.