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Thread: Iron Crisis Pt3 IC

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    Firbolg in the Playground
     
    BlueKnightGuy

    Join Date
    Apr 2013

    Default Re: Iron Crisis Pt3



    Cheerful Sam | Grepha
    Half-Dragon Warlock/Bard | Imp Warlock
    AC: 12(-1 no armor) HP: 55/55 | AC: 16 HP: 23/23
    PP: 10|13 PIv: 15|12 PIs: 11|13
    --- | Armor of Shadows

    The party had been fun, acquainting them with some other guests at the tavern's inn. Sam had never seen a tabaxi before, so there had been a lot of questions for their new acquaintance Leaf, and some of them were probably unintentionally insensitive.

    Sam's eyelids flicker open at the sudden silence. Grepha, already perched on the end of the bed in her true form, is standing tensely. She meets his look and nods. Without his armor on and in only night clothes, Sam gets out of bed and grabs the dagger from his beneath his pillow. Usually he prefers not to be up close and personal in the first place, but it's better than being unarmed.

    Grepha flaps in the air and pulls the door open, revealing the men in the dark between their rooms. "You sure don't waste any time, you?" Sam calls out, invoking a pair of blasts to hurl at the nearest man. He rushes out and turns on a time, dashing to wake up Vala- if she isn't already. "We've got company!"

    Shadows draw around Grepha into a shape like armor, preparing herself for combat, and she remains behind in the room.

    Spoiler: Actions
    Show
    Sam
    Use Item to grab his dagger.
    EB at the non-silent Assassin.
    (1d20+6)[16] Blast 1
    (1d10)[9] force damage and a shove, (1d4)[1] damage from getting knocked 1 NE into the wall next to Grok's room
    (1d20+6)[8] Blast 2
    (1d10)[2] force damage and a shove, (1d4)[4] damage from getting knocked into the wall
    If at least one of them hits and it gives him enough space to get out without an AoO, he will move out of the room. 2 E, 2 S, 1 SW next to Vala and give her Bardic Inspiration with his bonus action.
    If the assassin is still in the way, bonus action to Tumble from Satire Bard and get past, still moving next to Vala but no Inspire.

    Grepha
    Use Item to open the door for Sam.
    Cast Mage Armor on self. She will remain in the room.

    Last edited by RandomWombat; 2022-11-19 at 11:09 AM.