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Thread: Critters III! Now also in 5e!

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    Titan in the Playground
     
    Bhu's Avatar

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    Default Re: Critters III! Now also in 5e!

    https://en.wikipedia.org/wiki/Vampir...nd_watermelons

    https://occult-world.com/vampire-pumpkin/

    https://mediorientedintorni.com/inde...lkans/?lang=en

    Vampire Fruit
    Tiny Undead
    Hit Dice: 1d12 (6 hp)
    Initiative: +0
    Speed: 10 ft. (2 squares)
    Armor Class: 15 (+2 Size, +3 Natural), touch 12, flat-footed 15
    Base Attack/Grapple: +0/-
    Attack: -
    Full Attack: -
    Space/Reach: 2 1/2 ft./0 ft.
    Special Attacks: Harbinger of Doom!
    Special Qualities: Blind, Blindsight 30 ft., +2 Turn Resistance, Cold Resistance 5, Fast Healing 2, DR 5/Silver, Mindless, undead traits, vulnerabilities
    Saves: Fort +0, Ref +0, Will +2
    Abilities: Str 6, Dex 10, Con -, Int -, Wis 11, Cha 9
    Skills: Disguise -1 (+7 to pretend to be a fruit), Hide +8, Move Silently +4
    Feats: Ability Focus (Harbinger of Doom!)(B)
    Environment: Any Warm or Temperate Land
    Organization: Solitary or Patch (10-100)
    Challenge Rating: 1/2
    Treasure: None
    Alignment: Always Neutral Evil
    Advancement: 2 HD (Small)
    Level Adjustment: ---

    "That's the third Drekavac we've killed this week. Someone go check the garden for vampires."

    The muslim Roma of the Balkans have many vampire legends. Aside from humans, farm animals, farming tools left out in the light of the full moon, squash, pumpkins and watermelon can become vampires. If ground fruit is kept more than ten days, the fruit will begin to 'fight each other', and begin shaking and growling. once a blood-like spot appears (which may be full of small, white worms), the fruit is a vampire. This transformation can also occur if the fruit is left outside in the full moon, or not eaten before Christmas. Some also say it can occur if the fruit is used as a syphon when ripe and dry, and remains unopened for 3 years. Once this transformation occurs, they roll about the farm causing mischief. Vampire fruit cause a lingering malaise, and can attract evil spirits.

    Harbinger of Doom! (Su): A living creature within 30 feet of a Vampire Fruit must succeed a DC 12 Will save or suffer a -2 penalty on all saving throws for the next minute. A creature that succeeds its save is immune to the aura of malaise of that vampire pumpkin for the next 24 hours. Save DC is Wisdom based. If a creature fails this Save three times in a week, it must make a second Saving Throw or become Fatigued for 1 week. If it fails 3 more Saves in this time it becomes Exhausted for a week. Evil beings within this 30 foot aura receive the benefits of a Protection from Good spell, and Evil aligned creatures within one mile can automatically sense a fruits location.

    Blind (Ex): Vampire Fruit are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.

    Vulnerabilities: To kill a vampire fruit, it must be boiled into pulp, the remains swept up with a broom, and then the broom must be burned.

    Skills: The Vampire Fruit has a +8 Racial Bonus on Disguise Checks meant to pretend to be a normal fruit. They also have a +4 Racial Bonus on Move Silently Checks.

    Combat; Vampire Fruit generally growls a warning, or flees.


    Last edited by Bhu; 2022-10-16 at 03:32 PM.
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