https://en.wikipedia.org/wiki/Pope_Lick_Monster
https://cryptidz.fandom.com/wiki/Pope_Lick_Monster
https://www.onlyinyourstate.com/kent...ter-legend-ky/
The Pope Lick Monster
Medium Outsider (Evil, Extraplanar)
Hit Dice: 8d8+16 (52 hp)
Initiative: +6
Speed: 30 ft. (6 squares)
Armor Class: 18 (+2 Dex, +6 Profane), touch 18, flat-footed 16
Base Attack/Grapple: +8/+10
Attack: Battleaxe +11 melee (1d8+2/ x3) or Slam +10 melee (1d3+2)
Full Attack: Battleaxe +11/+6 melee (1d8+2/ x3) or Slam +10 melee (1d3+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-Like Abilities
Special Qualities: Darkvision 60 ft., Slow Fall, Leaper, DR 5/Good, Regeneration 2
Saves: Fort +8, Ref +8, Will +8
Abilities: Str 15, Dex 15, Con 15, Int 10, Wis 14, Cha 14
Skills: Balance +6, Bluff +6, Climb +10, Concentration+6, Craft (any 2) +4, Disable Device +6, Handle Animal +6, Hide +6, Intimidate +6, Knowledge (Arcane, History, Local, Nature, Religion, The Planes) +4, Jump +10, Listen +7, Move Silently +6, Open Lock +6, Search +4, Spellcraft +4, Spot +7, Survival +4, Use Magic Device +4
Feats: Alertness, Improved Initiative, Weapon Focus (Battleaxe)
Environment: Pope Lick, Kentucky
Organization: Unique?
Challenge Rating: 5
Treasure: Standard
Alignment: Neutral Evil
Advancement: 9+ HD (Medium)
Level Adjustment: ---
"There are a lot of stories about how he came to be. Many said he used to be a circus freak, or escaped from a ghost train. Others say he was a farmer who sacrificed goats to the Devil for power. Despite this, he died and was resurrected as a monster. Now he sacrifices people for even more power. Don't go out to Pope Lick Creek trying to prove he exists. You don't want to end u like the others."
The Pope Lick Monster is a deformed man with hairy goat legs, a white face, an aquiline nose and wide set eyes. It has horns protruding from it's head, and long greasy hair. It seems fairly hell bent on killing anyone it sees in it's territory, either pushing them off the trestle (or using it's powers to make them jump), or leaping down to attack passing vehicles.
Spell-Like Abilities (Sp): At Will: Cause Fear, Ghost Sound, Hypnotism, Ventriloquism 3/Day: Command 1/Day: Fear, Suggestion
Slow Fall (Ex): The Pope Lick Monster can fall any distance without harm.
Leaper (Ex): Jump Check DC's for the Pope Lick Monster are not doubled if it does not have a running start, or for moving less than 30 feet.
Regeneration (Ex): The Pope Lick Monster take normal damage from good-aligned weapons or beings, and spells or effects with the good descriptor. If it loses a piece of its body regrows it in 2d6×10 minutes. Holding the severed member against the stump enables it to reattach instantly.
Skills: The Pope Lick Monster has a +8 Racial Bonus on Jump Checks. It also has a +4 Racial Bonus on Balance and Climb Checks.
Combat: The Monster usually tries to get victims to kill themselves with his magical powers. Failing that he rushes in with his axe.