Kharesh Hammerfist, dwarven monk

Kharesh grabbed the key and left the rest of the items for now. Walking gingerly over to the cage, Kharesh handed the key over to whoever was trying to get into the cage. ”Found this on our boy.
The two of them had some coins, a few vials, weapons and knick-knacks. And I don't think they'll be long for this world.”
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OOC - Kharesh will help herd cats to get moving as necessary, since he feels like the hourglass is ticking. Probably some good loot (maybe even some magic items) but Kharesh tends to be goal focused and freeing the women was his primary effort. Let's make a decision - save the gnolls, kill and dump them, or leave 'em be?

Effects / Status / Conditions: Mountain Stance; Darkvision; Ancient Blooded Dwarf (+1 save vs magic); Cat Fall (falls are 10’ less)

Spoiler: Crunch& Status
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AC: 17 (19) HP 10/22 Initiative +5
Saves: Fort +7 Ref +7 Will +7 Per +5 / Move 20’ (15’)
Abilities: Str 18 Dex 14 Con 14 Int 10 Wis 14 Cha 8
Skills: Acrobatics +5, Athletics +7, Warfare Lore +3, Religion +5, Stealth +5, Pahmet Lore +3
Abilities: Call on Ancient Blood (prior to rolling a save vs magical effect, add +1 [circ]); Flurry of blows (make two strikes for 1 action [flourish]); Mountain stance (see below); Darkvision; Dwarven Weapon Familiarity; Cat Fall (treat falls as 10' shorter)
Stance: Mountain (+4 AC, +2 vs Shove/Trip, +0 Max Dex, -5 ft move; Falling Stone are only Strikes useable in stance)
Combat: Axe (+7 / 1d8S+4 / sweep); Clan Dagger (+7 / 1d4P+4 / agile, dwarf, parry, uncommon, versatile B); Unarmed (+7 / 1d6B+4 / agile, finesse, nonlethal, unarmed); Falling Stone (+7 / 1d8B+4 / forceful, nonlethal, unarmed)