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Thread: Nightmare in Katapesh IC

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    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: Nightmare in Katapesh IC

    Kharesh Hammerfist, dwarven monk

    Kharesh gave a faint nod to the hyena as it fell to his last blow. But before he could spend much more time in respect of his opponent, arrows flew across as the gnolls continued to attack from afar. He peered at the path ahead towards the right most gnoll, checking for traps, then marched ahead to engage and strike the archer.

    OOC - Guess we'll press on!
    Not sure if I have to take an action, but here's a Perception check for traps: (1d20+5)[6]
    Action 1/2: Advance 20' to D14
    Action 3: Flurry w/Falling stone vs female gnoll

    Attack 1 - (1d20+7)[19], Damage - (1d8+4)[9]
    Attack 2 - (1d20+2)[12], Damage - (1d8+4)[10]

    Effects / Status / Conditions: 13hp back!; Mountain Stance; Darkvision; Ancient Blooded Dwarf (+1 save vs magic); Cat Fall (falls are 10’ less)

    Spoiler: Crunch& Status
    Show
    AC: 17 (19) HP 6+13/22 Initiative +5
    Saves: Fort +7 Ref +7 Will +7 Per +5 / Move 20’ (15’)
    Abilities: Str 18 Dex 14 Con 14 Int 10 Wis 14 Cha 8
    Skills: Acrobatics +5, Athletics +7, Warfare Lore +3, Religion +5, Stealth +5, Pahmet Lore +3
    Abilities: Call on Ancient Blood (prior to rolling a save vs magical effect, add +1 [circ]); Flurry of blows (make two strikes for 1 action [flourish]); Mountain stance (see below); Darkvision; Dwarven Weapon Familiarity; Cat Fall (treat falls as 10' shorter)
    Stance: Mountain (+4 AC, +2 vs Shove/Trip, +0 Max Dex, -5 ft move; Falling Stone are only Strikes useable in stance)
    Combat: Axe (+7 / 1d8S+4 / sweep); Clan Dagger (+7 / 1d4P+4 / agile, dwarf, parry, uncommon, versatile B); Unarmed (+7 / 1d6B+4 / agile, finesse, nonlethal, unarmed); Falling Stone (+7 / 1d8B+4 / forceful, nonlethal, unarmed)
    Last edited by Starbin; 2022-09-09 at 11:55 AM.
    Life is ... life. As always bot/cut as necessary.
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