Kharesh Hammerfist, dwarven monk

Kharesh accidently kicked a rock as he slipped through the darkness, sending it into the sewage with a disgusting ploop. Several rats glanced up and two scurried forward, leaping and biting at him. Both struck deep, draw significant streaks of blood. For a moment, he considered getting angry, but pushed the emotions away. This was simply the universe challenging him, and forcing him to prove himself once more. Nodding inwardly, Kharesh stepped forward, slide into his mountain stance and attack with two rapid kicks.

OOC - Well, apparently the rats DID want to engage ... so it's on like Donkey Kong!
Action 1: Enter Mountain Stance
Action 2: 5' step to AE12
Action 3: Flurry w/Falling stone
Attack 1 - (1d20+7)[12], Damage - (1d8+4)[12]
Attack 2 - (1d20+2)[9], Damage - (1d8+4)[11]
Attack 1 - (1d20+7)[12] ... not sure if I need three of those
Effects / Status / Conditions: Darkvision; Ancient Blooded Dwarf (+1 save vs magic); Cat Fall (falls are 10’ less)

Spoiler: Crunch& Status
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AC: 17 HP 22 Initiative +5
Saves: Fort +7 Ref +7 Will +7 Per +5 / Move 20’
Abilities: Str 18 Dex 14 Con 14 Int 10 Wis 14 Cha 8
Skills: Acrobatics +5, Athletics +7, Warfare Lore +3, Religion +5, Stealth +5, Pahmet Lore +3
Abilities: Call on Ancient Blood (prior to rolling a save vs magical effect, add +1 [circ]); Flurry of blows (make two strikes for 1 action [flourish]); Mountain stance (see below); Darkvision; Dwarven Weapon Familiarity; Cat Fall (treat falls as 10' shorter)
Stance: Mountain (+4 AC, +2 vs Shove/Trip, +0 Max Dex, -5 ft move; Falling Stone are only Strikes useable in stance)
Combat: Axe (+7 / 1d8S+4 / sweep); Clan Dagger (+7 / 1d4P+4 / agile, dwarf, parry, uncommon, versatile B); Unarmed (+7 / 1d6B+4 / agile, finesse, nonlethal, unarmed); Falling Stone (+7 / 1d8B+4 / forceful, nonlethal, unarmed)