Kharesh Hammerfist, dwarven monk

Kharesh thanked his companion for the ministrations that eased his bruises. By morning, even the tenderness was gone - a good omen for the day. It didn’t take long to find their newest companion and get information regarding the sewers. He listened to the old man speak, but something else as bothering him. It seemed everyone in this city was a merchant of sorts, and anything could be had for a price. Unfortunately few things could be accepted at face value - as their last bout in information brokering had shown them.

Kharesh listened closely, but watched the old man even closer for any signs of deceit. He also held up a hand when the others started to discuss which direction to take. "Let’s talk over a meal."

Once they were along, he murmured, ”We have less friends in this city than we would hope. As for directions, I cote for the path less traveled. Even the one to the East sounds like an escape path … or access to a safe house.”

OOC - Not sure Kharesh has started trusting so easily just yet.
Perception mod is +5

Effects / Status / Conditions: Darkvision; Ancient Blooded Dwarf (+1 save vs magic); Cat Fall (falls are 10’ less)

Spoiler: Crunch& Status
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AC: 17 (19) HP 22 Initiative +5
Saves: Fort +7 Ref +7 Will +7 Per +5 / Move 20’ (14’)
Abilities: Str 18 Dex 14 Con 14 Int 10 Wis 14 Cha 8
Skills: Acrobatics +5, Athletics +7, Warfare Lore +3, Religion +5, Stealth +5, Pahmet Lore +3
Abilities: Call on Ancient Blood (prior to rolling a save vs magical effect, add +1 [circ]); Flurry of blows (make two strikes for 1 action [flourish]); Mountain stance (see below); Darkvision; Dwarven Weapon Familiarity; Cat Fall (treat falls as 10' shorter)
Stance: Mountain (+4 AC, +2 vs Shove/Trip, +0 Max Dex, -5 ft move; Falling Stone are only Strikes useable in stance)
Combat: Axe (+7 / 1d8S+4 / sweep); Clan Dagger (+7 / 1d4P+4 / agile, dwarf, parry, uncommon, versatile B); Unarmed (+7 / 1d6B+4 / agile, finesse, nonlethal, unarmed); Falling Stone (+7 / 1d8B+4 / forceful, nonlethal, unarmed)