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Thread: [M&M 3e] Defying the Future IC

  1. - Top - End - #262
    Troll in the Playground
     
    Griffon

    Join Date
    Mar 2012

    Default Re: [M&M 3e] Defying the Future IC

    The background voices let out theatrical "oohs" at Floral's diatribe of insults... which fade into gasps, and then shocked silence, as she continues. The Classical Zombie tilts its head quizzically to one side, the glob of acidic nectar flying past its face without quite brushing the top hat. The heckling voices return for Ariadne's quiet statement, mixed in with cheers that she spoke her mind in the moment and joined in. The Classical Zombie twirls its top hat through the trailing red threads, considering the ribbon-like effect they have on the article for a moment before seemingly deciding against it and freeing the clothing article from the threads with a deft twist of its hand.

    Nope makes his statements. The lights flicker. A low buzz, like microphone feedback. Lacking the lithe, dancelike movements, the three Zombies turn slowly, as one, to stare at the indistinct man floating in the air.

    Helios' quip and subsequent launching of the Hip-Hop Zombie breaks the eerie moment, as the laugh track ramps back up with whistles of appreciation and a cartoonish record scratch that fades into the distance with the Zombie's disappearing form. The Classical Zombie and the Ballet Zombie do not move immediately, however; their dead eyes are focused upon Nope. And then, they act as one.

    The Classical Zombie leaps ahead first, gripping forward to seize Nope in movements similar to what was done to Floral moments before. This time, the movements are harsher, more savage, brutally going after the nothing-manipulator to tear him apart. The Ballet Zombie leaps forward an instant later, aiming with a series of heavy kicks to batter at Nope and knock apart his balance.

    Apophis is a great lover of theatre.

    Spoiler: OOC
    Show
    Map.

    Classical Zombie

    Move Action: Shift to M10.

    Standard Action: Use Tango on Nope, All-Out Power Attacking for 5. (1d20+14)[31] On a hit, Resistance DC 30/25 vs. Multiattack, Secondary Effect Damage and Progressive Weaken Resistance. Hit, Full Multiattack; DC are 35/25.

    End of Turn 1: Regenerates 1 Toughness.

    End of Turn 2: SE triggers on Floral; Resistance DC 30 vs. Damage.

    Ballet Zombie

    Move Action: Shift to O9.

    Standard Action: Use Pirouette on Nope, All-Out Power Attacking for 5. (1d20+14)[27] On a hit, Resistance DC 30 vs. Multiattack, Secondary Effect Damage. The Ballet Zombie is Deflected at 1d20+9. Hit, Full Multiattack; DC is 35.

    End of Turn: SE triggers on Ariadne; Resistance DC 27 vs. Damage.

    Hip-Hop Zombie

    Move Action: Too Far Away.

    Standard Action: Too Far Away.

    All PCs are On Turn.
    Last edited by Zelphas; 2022-08-16 at 11:13 PM.
    Originally Posted by Xefas:
    "I need the Goblins in phalanx arrangement. Sky Blotters in the back! Swissles? Assume the Swizzle Stick Formation! We're going in!"
    What Pokemon am I?
    Spoiler
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