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Thread: [M&M 3e] Defying the Future IC

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    Troll in the Playground
     
    Griffon

    Join Date
    Mar 2012

    Default Re: [M&M 3e] Defying the Future IC

    Cheap, distorted canned laughter, reminiscent of what one would hear from a late-nineties sitcom, warbles out from the empty air in response to Floral's pronouncements, redoubling in time with Helios' response. The laughter gives way to a series of groans and boos when Nope fails to continue the bit, cutting out with an oddly-sharp record scratch as the void dials up wifi and the Classical Zombie loses a few more pounds of muscle that it could ill afford to lose.

    The Ballet Zombie spins and whirls over the threads flung its way by Ariadne, somehow snagging the spectral thread with one of its outstretched limbs and diverting it towards Floral (though the threads fly wide of the flora-mancer). Just below the edge of her hearing, Ariadne can almost hear the hint of a tune, something light and classical and oddly dreamlike; the vestiges of the Classical Zombie's initial strike, which haunts her just enough to slow her reaction to a series of fast spinning kicks from the garishly-attired Ballet Zombie before her.

    The Classical Zombie tilts its head slowly at Floral, one rotting hand moving up to hold its top hat carefully in place. It seems almost... confused for a moment, before a slow thought percolates into its mind. The dance. The dance was simply the wrong style! It steps forward strongly, aiming to bring Floral into a quicker, more robust dance style, its hands still crushing downwards, the jarring motion of the dance threatening to chip away at Floral's defenses.

    Spinning slowly on the floor, the Hip-Hop Zombie at last ends its rotation facing Helios, the newcomer. A sudden surprise guest couldn't be ignored, especially one with the moves to dodge its style. Leaping up with astonishing swiftness for its rotted state, the Hip-Hop Zombie performs an elaborate series of dynamic shifts and movements, ending in a strong pose with one finger jabbing towards Helios' chest... and Helios (if he does not avoid the finger) would almost be able to hear an old-fashioned boombox click suddenly on, driving him to show off his skillz (yes, even with the z) to the gesticulating corpse in front of him.

    Spoiler: OOC
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    Ballet Zombie

    Move Action: None.

    Standard Action: Use Pirouette on Ariadne. (1d20+14)[17] On a hit, Resistance DC 25 vs. Multiattack, Secondary Effect Damage. The Ballet Zombie is Deflected at 1d20+14. Hit, only +2 Multiattack. Resistance DC becomes 27.

    Classical Zombie

    Move Action: None.

    Standard Action: Use Tango on Floral. (1d20+14)[32] On a hit, Resistance DC 25/20 vs. Multiattack, Secondary Effect Damage and Progressive Weaken Resistance. The Weaken is Physiological. Hit, full Multiattack; DCs are 30/20.

    End of turn: Regenerates 1 point of Resistance.

    Hip-Hop Zombie

    Move Action: Shift to J10.

    Standard Action: Use Show Your Stuff on Helios. (1d20+12)[24] On a hit, Resistance DC 22/22 vs. Affliction (Entranced/Compelled/Controlled; Limited (Only to dance with the zombie)) and Progressive Weaken Effect. Hit.

    All PCs are on turn.
    Last edited by Zelphas; 2022-08-12 at 06:59 PM.
    Originally Posted by Xefas:
    "I need the Goblins in phalanx arrangement. Sky Blotters in the back! Swissles? Assume the Swizzle Stick Formation! We're going in!"
    What Pokemon am I?
    Spoiler
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