Kharesh Hammerfist, dwarven monk

Kharesh was quiet as the group entered an uneasy truce that quickly revealed several things. First, the people they were assaulting appeared to have nothing to do with the woman they were seeking. Second, they were very young, but quite adept. Third, the group had likely been deceived by the gnoll in an effort to remove competition?

He didn't say much as the others spoke, one hand pressed against his bruised ribs, possibly broken. As the others unraveled the mystery, and slowly reached a common ground, he finally spoke. "I have questions. First, why does Jaghun seek your death? Second, what is his ... profession? Third, do you know which slavers he associates with?

He knew the name Sofh ..."


OOC - so how long does a medicine check take? I read it as 10 min normally ... and that if someone fails it, the 'patient' is immune to further attempt for an hour?

Effects / Status / Conditions: Darkvision; Ancient Blooded Dwarf (+1 save vs magic); Cat Fall (falls are 10’ less)

Spoiler: Crunch& Status
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AC: 17 (19) HP 22 Initiative +5
Saves: Fort +7 Ref +7 Will +7 Per +5 / Move 20’ (14’)
Abilities: Str 18 Dex 14 Con 14 Int 10 Wis 14 Cha 8
Skills: Acrobatics +5, Athletics +7, Warfare Lore +3, Religion +5, Stealth +5, Pahmet Lore +3
Abilities: Call on Ancient Blood (prior to rolling a save vs magical effect, add +1 [circ]); Flurry of blows (make two strikes for 1 action [flourish]); Mountain stance (see below); Darkvision; Dwarven Weapon Familiarity; Cat Fall (treat falls as 10' shorter)
Stance: Mountain (+4 AC, +2 vs Shove/Trip, +0 Max Dex, -5 ft move; Falling Stone are only Strikes useable in stance)
Combat: Axe (+7 / 1d8S+4 / sweep); Clan Dagger (+7 / 1d4P+4 / agile, dwarf, parry, uncommon, versatile B); Unarmed (+7 / 1d6B+4 / agile, finesse, nonlethal, unarmed); Falling Stone (+7 / 1d8B+4 / forceful, nonlethal, unarmed)