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Thread: Jumpers Vs. Wh40k ITP OOC 1

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    Default Re: Jumpers Vs. Wh40k ITP OOC 1

    Alexandra aka "Starheart".
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    Age: Biologically 13, mentally several decades older.
    Gender: Currently Female... Possibly Nonbinary.
    Height: 5'0''
    Weight: Average for a fit, athletic build.
    Species: Amazonian Meta-Mutant.
    Station: Jumper

    Description:
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    The jumper who currently answers to Rachel appears to be a fit and athletic girl of 13, fair-skinned with vaguely Mediterranean features, with dark brown hair kept at neck length, light freckling just around her nose, and vibrant green eyes.

    She dresses in a "superhero" outfit modeled on the traditional garb of an Amazonian Warrior but composed of a mixture of kevlar, Nomex, armored panels, and unstable molecules

    When channeling her powers to their fullest, Alexandra's eyes and possibly other parts of her body grow green or else she ignites in brilliant Emerald Flame.


    Personality:
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    Alexandra is a complete and total geek. Particularly regarding superheroes, but also anime, videogames, and a variety of movies, western cartoons, webcomics, ghost stories, and so on.

    She also has a very strict anti-authoritarian streak coming from "Traumas from my first life" but she's trying to do the work to get over it. Perks help.

    Finally, she tries to put on a mature air and really does not act her apparent age... Which makes sense, because she isn't her apparent age.


    History:
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    Alexandra was born as a man in a mundane reality who had... Issues due to their life experiences and a strong preference for escapist fantasy. After discovering Jumpchain, he decided to play around with them, finding three he particularly liked.

    One was based on the Amalgam comics event, a Co-Production by Marvel and DC detailing what if their two Universes were one and the same inhabited by such heroes as Clark Kent: Super-Soldier and Princess Ororo of Themyscira as well as villains like the genocidal Thanoseid and the immortal dictator Doctor Doomsday.

    Another, by the same author, which detailed out living as one of MArvel's many teen and child superheroes, a Young Avenger, a member of the Power Pack or Runaways, or a student at the Xavier institute.

    And a third, unrelated one, based on a Young Justice Fanfic that the author... Honestly never read and had heard mixed reviews about but it had some interesting perks and items.

    Of note, the Amalgam Jump had an option to be combined with one DC Comics Jump and One Marvel Comics Jump, allowing the user to make purchases from those jumps and incorporate minor story elements(and drawbacks) from those two to be incorporated into the Amalgam jump's world.

    One day, while bored, the man combined the three jumps and made choices based around what he would actually choose if he were to actually go Jumping. Powers and perks he thought were cool, drawbacks he thought he'd be able to handle, and a few narrative choices that he felt would be interesting if only for the experience.

    Later that night he dreamt of being approached by an otherworldly child in a dress made of stars ad inky blackness who said in a voice that echoed with Eternity "are you sure?" and in his dreaming state answered "yeah..."

    And on the Island of Amazons awoke young Alexandra, with memories of both an adulthood in a mundane world and a childhood on Themyscira blended together seamlessly.

    That day was, incidentally, also the day her Mea-Mutant abilities, and just a touch more, awoke in her. Powerful psionic abilities with a touch of magic lead her to be reluctantly sent to "Man's World" to be trained by experts of such things... For a single year, until a Black and Gold Figure, the Death-Sentry, fell from the sky and started a plauge... A virus combined with an incomplete form of the Anti-Life Equation created out of the World's heroes an army of undead marauders who worshipped a gospel of Hunger.

    The plague had spread worldwide within hours and it was not long until most life on the planet was consumed. Eventually, the Silver Racer and Galactiac arrived on the planet, slew most of the Zombies, but were overwhelmed and devoured by the few they missed who split The Power Cosmic amongst themselves and then fled into space to devour life across the rest of the universe.

    The bulk of the threat gone, Alexandra emerged to pick off straggling Zombies, scavenge for supplies, and try o find survivors... And it was here that she found two amoral former street kids, superpowered Runaways from Toxic home situations who'd turned to crime on the streets of New Gotham to survive and resisted the Zombie Apocalypses solely by their raw power and shear determination to live free...

    ...And Alexandra recognized "Mad" Molly Quinn and Pamela "Poison Rose" Prast as semi-original creations of her original self, a thought experiment on creating "Amalgam" versions of his favorite comic-book characters. Feeling a mixture of parental affection and protectiveness for them, she carefully convinced them to come back to her hiding spot which they elected to do more or less for lack of better options.

    Objectively several decades passed, but Alexandra was the only one to fully notice and no one aged, due to a drawback that her original self had chosen when assembling his build. In this time Alexandra first went to great efforts to survive in the face of resource shortages and assorted foes, surviving villains and killer machines, who targetted her and hers for reasons both petty and not so petty, and later gathered resources to better train and educate herself in her assorted powers to better cope with said threats.

    In this time, Alexandra confessed her interdimensional nature to her new companions and admitted that she couldn't well leave them behind in a world, a universe, with little to no life and they agreed to join her on her chain...

    ...and then the zombies who devoured Galactiac began to return. Taking desperate measures, Alexandra prepared herself and then faced them head-on, defeating them in a long, drawn-out battle that pushed her to her absolute limits... And claimed a portion of the Power Cosmic for herself in the process. The "Jump" ended not long after that.

    Context: Alexandra took the following Drawbacks from Amalgam Comics: Secret Crisis of the Infinity Hour(,600) The Doctor is In(,600) Not Easy Being Green(400,) Law of The Land(400,) Science!(300,) Editorial Mandate(,800) Unmasked(200,) Trio(200,) JJoke's On You(200,) Interesting Times(200,) and Price(100) Drawbacks from Amalgam Comics giving her 4800 points to spend on that Jump.

    Beyond Your Reach(600) and Darkseid's Interest(600) in With This Ring, giving her 2200 points to spend in that Jump Document

    And from Marvel Comics Kid Heroes took Cosmic Bannhammer(600) Snark Wars(300,) Master Mold(300,) A Very Special Issue(200,) Too Short To Ride(200,) and Comic Time(300) drawbacks giving her 2900 points for that jump. How each affected her backstory will be elaborated on in character.

    Additionally, she took the Marvel Zombies scenario, which granted her a free Perk(detailed) and an additional 500 points.

    (Note, because this was the first jump, and because all three were combined by the Amalgam Cinematic Universe toggle, Cosmic Banhammer and Editorial Mandate were both effectively free points.)


    Story So Far:
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    You can summarize and update here what has happened to your character during the game.


    Abilities:
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    Amalgam Comics: Alexandra's Race is a Hybrid of Amazon(100) and Mutant(200) which gives her enhanced physical attributes, eternal youth, and a bonus of 400 points to spend on powers only.

    Her Origin is Vigilante.

    Her perks from this jump include the Free Have at Thee and Well Drawn perks that respectively make sure she's competent in a fight and doesn't freeze up as well as that she looks good.

    From the Vigilante Perk Tree, which is discounted to her, she has Intimidation(free) perk that makes her good at extracting information from others with threats of violence, Motivation(free) which ensures that she is always motivated and never suffers from self-doubt, Artist(free) which makes her an expert in all forms of Art, A Certain Skill With Violence(200) which grants the skills of a veteran fighter and lets her cope with killing bad guys easily, and You Saved My Life(200) which ensure that she is always adequately rewarded for saving someone's life or sparring an enemy.

    She additionally possesses the Non-Discounted Perks: Well-Adjusted(400), which lets her cope well with Trauma and protects her from all outside changes or influences and Power is Power(400) which gives her an instinctive intimate understanding of her powers and resources, how to best use them, and the ability to do so with nanoscale precision. She also never has a problem gaining new powers, never suffers unintended consequences of her powers, and masters her abilities and integrates them into her skillset easily.

    Powers: Alexandra's Mutant Race Stand is spent on the first level of Psychic, and she'll spend 400 points directly to gain the second level, granting her ungodly levels of telepathic, empathic, and psychokinetic ability. She also possesses the mystical and cosmic powers of the Human Lantern(600) which allows her to generate and shroud her body with a magical green flame that serves as both a form of the Green Light of Will and a variety of magical powers that can be used to form a variety of energy constructs or generate magical effects and, presumably, burn the hell out of things(and may include radiation) Magnetic(600) gives her psychokinetic control over the forces of electromagnetism on par with Magneto... And also allows for the control of all metallic elements, not just ferromagnetic ones. Tempest(400) which grants her the power of atmokinesis, or weather control, Teleporter(600) which lets her teleport within Solar System Range, displacing anything she enters the space of, Enhanced Self(200) which make her ten times as fast and strong as she otherwise would be with perfect memory and photographic reflexes, Aim(50) which gives her superhuman aim and coordination, Enhanced Senses(100) which are... Daredevil. It's Daredevil. And Energy Blasts(200) which let her shoots blasts of energy from her hands that very in intensity from "perfectly nonlethal" to "can blow up a tank."

    With This Ring: She took the Standard Race Option, the Mage Origin, and the option to set her Starting Location to Themyscira.

    She took the Perks Expanded Metaphysique(200) the maximum number of times which means that her soul is 15 times larger/stronger than normal, making any and all divine, spiritual, magical, or otherwise sou based abilities that she possesses far more powerful than they'd otherwise be, Bandwidth and Wavelength(200) which allows her to understand and establish connections between herself, objects, others, and sources of power, Alchemy(300) which allows her to create repeatable magical rituals and potions whose costs are fully covered by rote action and ingredients and thus can be done by anyone and, combined with the prior perk, lets her freely mix and match every system of magic or supernatural power she had access to, as well as the Non-Discounted perks, Bull**** the GM(600) that let her push the raw versatility of her powers to absurd levels given enough effort, Enlightenment(Willpower)(600) which gives her a full understanding of how Willpower affects and defins her life, lets her better use Willpower derived weapons and powers, gives her a full understanding of herself, and makes it so that she can't be overwhelmed by her emotions or any emotion based abilities and lts her immediately detect forign thoughts or influences in her mind, Intelligent Design(200) which makes all of her powers far more energy efficient and requires that specific counters be used to surpress them, and Evolution is a Function of Time(100) which gives her a slight boost to all physical and mental attributes and means that her "peek" is roughly 50% greater than it would otherwise be.

    Marvel Kids: Her Origin is Astonishing X-Baby.

    She has the discounted Perks Children of the Atom(free) which makes her immune to harm from radiation and causes radiation exposure to make her powers slightly stronger and Secondary Mutation(300) which makes all of her powers a vital, living part of her and allows them to grow stronger over time. She additionally has the Undiscounted Perk Legacy(300) which makes all forms of training 5 times more effective for her while providing her with a further boost of motivation.

    Powers: Alexandra has the magnetic Magnetic(300,) which she has a Discount on, grants her another Magneto's worth of electromagnetokinesis on top of what she already had, but leaves out outliers like the time he grabbed a giant bullet from lightyears away and pulled it to earth at FTL speeds. Matriarch(800) boosts her existing telepathic abilties by the equivalent of a Cerebro-boosted Charles Xavier and allows her to use her powers on or through anyone that she can establish a psychic connection with. Genius(600) grants a major boost to raw intellect and gives her an understanding of Marvel Universe Super Science, and Mystic(600) which gives her a talent, skill, power, and knowledge of Marvel Universe Magic sufficient to potentially be Sorcerer Supreme someday.

    After clearing the MArvel Zombies Scenario, she gained the free Perk To The Victor which gave her a portion of the Power Cosmic roughly on par with the Silver Surfer, and an additional 500 points that were spent on the Super Soldier(100,) Powerful(300) and Cannonball(100) powers. Respectively these powers make her genetically perfect and bring all of her physical nd mental attributes up to peak potential, give her a psychokinetic aura that grants her hulk or thor level superhuman strength, and give her super-sonic flight that she is invulnerable while using.


    Other information:
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    Amalgam Items: A costume with the Armored(50) Upgrade and one purchase of the Money, Dear Boy(100) Item giving her a significant amount of cash in the local currency every jump.
    Marvel Kids Items: Using the Jumpchain Standard Item Import/fusion rules, the Free Costume she gets here, which gets a free Unstable Molecule Upgrade due to her Origin, is combined with the one she got from Amalgam comics.

    Alexandra has two companions, Mad Molly Quinn and Pamela "Poison Rose" Prast

    They're both seemingly eleven or twelve, both meta-mutants with additional enhancements, and both almost utterly amoral prioritizing their survival and freedom over anything else with a particular distrust of adults.

    Poison Rose has long black hair with natural red streeks that she keeps pulled back in a braided tail as well as emerald eyes with the whites tinted a pale green and inhumanly pale skin with a greenish hue. She wears an old-fashioned dress with a knee-length skirt and a hooded cloak both made entirely out of living foliage generated by her powers but leaves her legs and feet bare.

    Mad Molly is a fair-skinned girl with long brown hair who always wears a Jester's cap and, when "in character" dresses in a pink and blue full-body gymnastics uniform and wears white greasepaint and black lipstick and eyeshadow to give the appearance of a clown.

    Using the Companion Import Option from Amalgam, they both have the Mutant Race, the Villain Origin, both of Amalgam's Free Perks, and the Discounted Perks: Crimes(free) that make them experts at picking locks and pockets, burglary, safecracking, con-artistry, and other "make lots of cash quickly" crimes, Fighting Dirty(free) which makes them familiar with every dirty trick in the book when it comes to scraping out a qin against a superior opponent and being brutal fighters in general, and Style(free) which just makes them cool villains. Additionally, they have Power is Power(200,) Genius(300)which makes them both absurdly intelligent and able to scale their intelligence up with effort, and the Non-Discounted Perk Doctor(100) which respectively gives them PHD equivelent Knowledge in Bio-Chemistry(Pamela) and Psychiatry(Molly) due to a combination of their natural intellect and opportunities to learn from their backstory.

    Pamela's Mutant Race Stipend is Spent on Divine Domain(Botany) representing a potent connection to The Green, the primal source of all plant life, which grants her a degree of power and authority over plants and related organisms that naturally compliments her native powers as a metamutant(detailed later.)

    Molly's, meanwhile, is divided up among the Enhanced Self, Enhanced Senses, and I'm Mortal(eternal youth and disease immunity) powers representing enhancements that Pamela gave her in their backstory.

    From the free version Marvel Kids Create/Import Companion Option, both Girls have the Runaway Origin.

    Molly has the Powerful(150) Power and Streetwise(free,) Fool Me Once(150,) and Never Stop Running(300) Perks which respectively give her a bonus to Survival Crimes, let her known imediatly if someone can't be trusted, especially if they're an authority figure, and make it so that she can't be tracked by anything short of line of sight if she doesn't want to be found.

    Pamela has the Green Thumb(250) power which lets her talk to, control, and modify plants, even create them, though a given plant can only do so much before it needs to rest... Unless she uses this in conjunction with her power over The Green. She also has the Super Soldier(100) power representing physical enhancements as a side effect of channeling the Green and the mutations that established the connection. The same Streetwise(free) and Fool Me Once(150) Perks as Molly, and the Children of The Atom perk(100)

    Shared Items: Alexandra, Molly, and Pamela all get a free "Home" from their respective origins, Respectively a Room at the X-Mansion and a pair of sunken California Hotels. For the sake of bookkeeping, the three are combined into a rather sizable but secure manner home located in a pocket reality attached to Alexandra's Warehouse.

    Notes: Powerful and Green Thumb are Moly and Pamela's respective "natural" powers, the others are the result of artificial enhancement.


    Alexandra prefers She/Her when referring to her current self and He/Him when referring to her previous self. They is acceptable for both.


    The numbers are mostly for my own benefit but feel free to check my math.

    The Jumps I Used are Amalgam Comics, Marvel Comics Kid Heroes, and With This Ring

    So, the gist of it is that Alexandra is a very potent physically, but where she really shines is the variety of psionic, mystical, energy-based, and cosmic powers she either has naturally or accumulated with training that she can use with perfect precision and integrate together seamlessly. By Marvel Comics Standards she would be an Omega Plus level mutant and is almost certainly going to be considered an Alpha Plus Level Psyker by the in-universe authorities in 40k.

    She also has two companions who may or may not only exist because her previous self dreamed them up.

    She is definitely a "big stick" kind of character. She goes in and she breaks stuff but doesn't have a super-lot of non-combat utility compared to what she does in a fight. She has some, but not a super lot.

    Due to the options she took, she only has one Jump under her belt but t was a 40-year-long jump where she fought a variety of supervillains, including some very nasty ones, as well as aliens, giant killer robots, zombies(some of which were cosmically powered) and was in general just constantly busy and on the back foot on a regular basis.
    Last edited by Rater202; 2022-07-28 at 06:59 PM.
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    Quote Originally Posted by zimmerwald1915 View Post
    Meteor
    You are a meteor
    Falling star
    You soar your
    Way down the air
    To the floor
    Where my other
    Rocks
    Are.