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Thread: Jumpers Vs. Wh40k ITP OOC 1

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    PaladinGuy

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    Default Re: Jumpers Vs. Wh40k ITP OOC 1

    Aight, well, here's the guy. I hope this is okay. (History's a little light because, despite evidence pointing otherwise, I am not that creative)

    EZEKIEL OLDE
    OLDE HABITS DIE HARD

    Spoiler: Ezekiel Olde
    Show

    Age: Mentally 75
    Gender: Male
    Height: 6 foot 4
    Weight: 75 kg
    Species: Human
    Station: Jumper

    Spoiler: Physical description
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    Ezekiel is a tall, lean man with dark, wrinkled skin, brown eyes, good muscle, and a hard expression. He has short dreadlocks that have started to grey at the roots. He always wears his white labcoat with 2 deep pockets on the outside and many more inside, under which he wears a Grapple Pilot's suit (even though he was an A-Wall pilot).
    Spoiler: What he wears under his labcoat
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    Spoiler: Personality
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    Ezekiel is a honest, but pragmatic scientist who values empirical evidence over belief. His background in science stems from a desire to fully understand the world around him. As such, he’ll jump at the chance to research the unknown, and isn’t afraid to try taking apart animals or machines to see what makes them tick. His greatest skill, though, is not as a biologist or engineer, but as a physicist. As such, he is fascinated by systems that seek to defy the laws of physics, and it’s these he wants to research more than anything else. This also makes him somewhat bitter towards magic and its users, since magic is the natural enemy of science.


    Spoiler: Short-form History
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    Ezekiel Olde was an olde dude who lived with his two adult sons, and hung out with his two scientist friends. When he was offered the opportunity to be part of science the world had never seen before, he jumped at the chance. After all, real scientists would go to any length for research, no matter what it cost.

    First Jump: Portal, as a Test Subject: Completed GlaDOS’ testing, escaped the facility, got recaptured, did it all over again, managing to survive the entire time through a mixture of physics knowledge, quick thinking, and daily stretches, and at the end of the 10 years, decided to jump again.

    Second Jump: Borderlands, as a Drop-In: Woke up on a bus with some fat dude shouting at him, hopped off to find himself at the town of Sanctuary, helped clear it of bandits and bring it glory, met Patricia Tannis and convinced her to teach him basic biology, combined this with the knowledge from Portal to legitimately become a renowned scientist in his own right, was a little reluctant to jump again but who doesn’t want their own Titan?

    Third Jump: Titanfall, as a Pilot: Found himself in the cockpit of a Titan working for the IMC, made a great bond with it, fought and won many a battle, was lucky enough to never have to fight Jack Cooper, retired with all his stuff and chilled on a farm, doing his favourite activity (being olde).
    Now: Finds himself in WH40K. This sucks.


    Spoiler: Story So Far
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    TBD


    Spoiler: Abilities/Items
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    First Jump: Portal

    Aperture Science Handheld Portal Device: A fully functioning portal gun, capable of opening
    and closing quantum tunnels on suitable surfaces. Portals can only be opened on solid, mostly smooth surfaces which are capable of conducting portals the size of a human person. What materials conduct portals? Certain tiled floors, metal, any kind of prop, doors and windows cannot conduct portals, while other tiled floors and the surface of the moon can. Anything with conversion gel on it can conduct portals.

    Conversion Gel recipe: This is a recipe for Aperture’s Conversion Gel, which makes any surface it coats able to conduct a portal. More importantly, it’s a huge improvement over Aperture’s current bank-braking recipe. Ground up rocks from any object considered a moon will work, mixed with the recipe for especially thick Jello. Washes off with water.

    Thinking with Portals: Has an exact knowledge of how much force is required to cause a specific outcome, and an understanding of what gravity and kinetic energy will do to his own body.

    The Enrichment Center regrets to inform you that this next test is impossible: Can get workable results and data out of tests that would never be considered acceptable in a real lab.

    That’s not just flattery. You are great at science: Is found hard to genuinely hate by authority figures he is not actively working against or trying to kill.

    Long Fall Boots: Footwear which allows a human moving at
    terminal velocity to impact a solid surface without any harm or loss of balance. It doesn’t make
    movement difficult and can easily be adapted to nonhuman forms. Robot feet, for example.

    We’ve both done a lot of things that you’re going to regret: Ouch!
    You gain the abilities of a successful insult comic at the top of their game. You’ll have no trouble coming up with endless insults, passive aggressive statements, and comebacks. Whether they’re hilarious to everyone or just funny to you is optional. You can use this ability to mislead people if what you're saying is outlandish enough to seem false. Promising a test subject cake and a party at the end of a test when you're planning to kill them, for example.

    Second Jump: Borderlands

    Fight For Your Life: After having suffered a fatal blow, can have adrenaline kick in and stand back up as long as he manages to kill an enemy between suffering the blow and actually dying.

    INCOMPREHENSIBLE SUBTITLE!: GE-I’m not putting that in allcaps. Can get a badass subtitle that gives your name when you do something awesome or enter a battle or room. If meeting other badass people, will see their subtitle and name when they meet the same conditions. Can provide hints for defeating them. Ezekiel’s subtitle is “OLDE HABITS DIE HARD”.

    Seventh Sense: If someone is breaking into your place, can talk on their radio to scare them off/interrogate them. This works even if it would be impossible to tell a burglary was taking place, or get in contact with the burglars.

    Echo Recorder with HUD and a Melee Weapon

    Hero-Killin’ Gear: For Ezekiel, his Olde Heroic Demon. This long, silver, double-barreled pump-action shotgun will successfully fire any and all shotgun and/or sniper rounds that are loaded into it, with accuracy and stopping power to boot.

    Shield: Has a regenerating energy shield, partially of his own design, that blocks incoming damage by canceling bullets’ momentum. After doing this, the shield becomes extremely hot to the touch (though for its user, it maintains room temperature) and can even set flesh on fire if having absorbed a lot of damage.

    Weird Glowy Rocks: A small supply of Moonstone and Eridium that can be used as a power source. The moonstone mostly just makes things shinier.

    Your Face Will Remember That: If Ezekiel does or says something that the person he’s interacting with will remember forever, he’ll be aware of this.

    Storage Deck: Gives Ezekiel a storage deck the size of a small room, accessible at any time, as well as four active weapon slots that can be hotswapped between and some space reserved for ammunition.

    Third Jump: Titanfall

    Krampus Was Waiting For Your Soul!: People instinctively react to that which is different. The person who sounds foreign (in this case, Ezekiel with his deep voice and slight African accent) will be treated with more respect and expected more of. It’s odd, but true. And for whatever reason... he does actually improve when you’re the odd one out, becoming more competent and intimidating.

    Scarves and Suits: Ezekiel’s lab coat is very easy to clean when it’s convenient and always looks good on him.

    Jumpkit Training: Along with general mobility and acrobatic training, is also trained in the use of a jumpkit, a limited thrust pack that can boost the wearer higher or nullify their weight for wall running while also protecting them from long falls.

    Titan Cowboy: Whenever Ezekiel mounts a machine, he always seems to be able to find a spot or hatch where he can shoot directly into the machine’s internals, killing the crew or damaging delicate systems.

    Titan Piloting: Can operate a Titan as if it’s an extension of his body.

    Pilot Augmentation: Gene therapy and cybernetic replacements are installed under the skin, improving durability while reducing weight and making limbs more responsive. The eyes are replaced and cochlear implants installed, providing vision to distances of two kilometers unaided.

    Helmet: There are two iconic pieces of equipment that makes a Pilot. The first is the venerable jumpkit, and the second is the Pilot’s helmet. What started out as simply the helmet piece to a pressure suit, the helmet and visor have evolved into significant stand-alone pieces of equipment. A Pilot’s helmet features an independent air supply, along with a miniature neural lace, similar to the one found in a Titan, but far less intense. This allows for hands-free radio operation, jumpkit activation and tactical ability operation. The helmet also has an integrated computer and ‘Significant Intelligence’ program (SIGINT) designed to break most forms of security on helmet peripherals, allowing access to devices such as enemy radios or the data storage on other helmets. It could also hold fragments of an AI, if one wished to transfer it. Ezekiel has a Cloaking Device installed in his helmet that, due to its smaller size, renders it perfectly invisible whilst he wears it.

    Smart Pistol MK5: Probably the most exotic Pilot weapon, the Smart Pistol is a semi-automatic
    handgun that automatically locks-on to valid targets in the direction its targeting sensor is aimed. The sensor itself is a module attached to headgear worn by the operator, and links into the display of the helmet that scans for targets based on thermal and optical imaging. Once a valid target is identified, the module automatically locks onto these targets in order of identification, a process that takes several seconds as the module calculates for current weather conditions and position relative to the barrel of the pistol. After lock is achieved, the computer estimates the number of shots required to kill the target and queues that number from the pistol, up to five at a time, once the trigger is pulled, the pistol automatically fires specialized fin stabilized anti-personnel discarding sabot rounds containing a tiny computer that automatically deflect themselves on the proper trajectory, guaranteeing a hit. The process may be spoofed by a target rapidly altering it's thermal or optical signature, such as when cloaking, which will immediately cancel the lock as the computer attempts to regain lock. This process is fairly short range, requiring targets being within twenty meters, although the pistol may still be manually aimed. This pistol has an integrated suppressor and advanced targeting computer, which locks on faster and over a slightly longer range. Optimized targeting procedures reduce the amount of rounds requiring for most targets by about one.


    A-Wall – Another example of miniaturized technology, the A-Wall is a descendent of the Titan-sized Particle Wall, being deployed by a small projector lain at the Pilot’s feet. The A-Wall blocks all projectiles entering from it’s ‘strike face’- that being the convex side of the field – while allowing shots originating from it’s interior face through. While it is eventually limited by battery life, the emitter provided here recharges instead of self-destructing, returning to usability after a period of roughly three times as long as it was active, so don’t throw it away.

    Orbital Drop: Attachment to Ezekiel’s warehouse that automatically loads and preps drop pods with the contents of his warehouse, managed by a helpful AI. The pods have a maximum size of about a Titan, but that’s a lot of space when it comes down to it, although the launcher can only load and launch one pod at a time. Good for moving lots of stuff fast, but it’s big, flashy and noisy.

    Titan Chassis - Heavy:

    Vanguard-class Titan: The Vanguard-class Titan is the first Titan designed solely by the Militia, rather than being stolen and manufactured in secret. Aside from being a generally powerful Titan, it is designed with highly modular systems in order to make both repair and field rearming much more practical, to the point that many Vanguard Pilots have cannibalized other Titans for their loadouts in the past. Ezekiel's Titan is called XS-5072, and these are its capabilities:

    Cluster Missile – Scraped together by Militia engineers, Cluster Missile pods fire a singular missile that explodes into a shower of timed explosive charges on impact that continuously detonate over several seconds. These next generation missiles are engineered to IMC standards and are more accurate and longer-lasting.

    Dumbfire Missiles – A simple dumbfire missile pod, when fired it sequentially releases the entirety of its payload of unguided missiles. This model has an expanded firing bay, increasing that number of missiles released with each salvo. Missiles are modified to carry plasma munitions, dealing increased damage against armored targets.

    Particle Wall – This system deploys a stationary forcefield for the purposes of artificial cover. It allows firing through the side it was deployed from and blocks attacks from the other, although it can be taken down from prolonged fire. Expanded battery capacity and a secondary projector allow for the storing of two particle walls at once to be deployed independently of each other.

    Gun Shield – An attachment to the firearm rather than to the Titan, the Gun Shield deploys a portable particle shield similar to the Particle Wall around the Titans weapon. While it has the tradeoff of being smaller, the Gun Shield can take more of a beating than the Particle Wall, and has the advantage of being portable.

    Leadwall – At first glance, this weapon may look like another Triple Threat. However, this weapon is actually a tri-barrel shotgun, firing powerful short-ranged spreads that can strike across a Titan’s arms and body at once to potentially hit more weak points. While devastating at short-range, the Leadwall suffers from severe damage fall off from more than twenty or thirty meters away, while most infantry-sized shotguns can be used at ranges of over one hundred meters.

    Amp Core – Some Pilots don’t want fancy attacks or extra missiles. Instead, they’d simply rather their Titan’s performance was boosted for a set period of time. The Amp Core provides this. A single parameter of the Titan may be boosted or extended for a set period of time. Ezekiel’s titan’s Amp Core grants a massive boost to the firerate of the Leadwall.

    Fathoms of Missiles: Where are all of these missiles coming from? Somehow, whenever you’re not looking, someone refills your missile stocks. The racks still take time to load new missiles into the firing position, of course, but for some reason they never seem to run out of missiles to load.

    Buckets of Ammunition: Weapons like the Predator Cannon or the 40mm Tracker Cannon have ammunition boxes that are as big as a Titan’s fist. Needless to say, where the Titan keeps the three dozen or so boxes that can be consumed in a single engagement is a mystery, but whenever they’re needed, the Titan manages to pull out another one. There is also a helpful ammunition cache under the seat.

    Sub-Arms: These small mechanical arms are attached to the back of the Titan and designed to quickly grab and use small modular ordnance pods, which allows for ordnance to be swapped out simply by exchanging the pods. The arms are fairly strong and carry additional potential uses such as holstering weapons and melee combat.

    SERE Kit: It’s unavoidable, but sometimes your Titan will be destroyed. This is inevitable, considering the dangers of warfare, but when this occurs, you will not be left alone. Now, upon Titan destruction, it’s AI core will eject from the chassis and either be pulled out by the ejection sequence or ejected away from the Titan. Once recovered, the AI core will provide a single set of potent emergency tools before ejecting from it’s rigging. The specifics of this kit vary depending on where one is, and cannot be accessed beforehand, but are always potent and useful. In Warhammer 40k, the SERE kit contains a combat knife and a one-hand boltgun.

    Trust Me: Titans seem to be smart simply because of their sheer ability to crunch numbers as AI. They can solve simple equations and perform tasks set before them but can only problem solve to a very limited extent. However, this Titan has become truly creative. It has it’s own initiative and ideas, which it shares and debates with it’s Pilot, to the point where it becomes unclear if either is truly in control. This boosts the effects of all other Titan Perks.


    Spoiler: Other
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    Ezekiel's warehouse contains his bed, a research and testing facility, an enormous supply of shotgun shells, and, most importantly, his Titan Hangar, Titan, and Portal Gun. Everything else is kept in one of his many pockets. He has a small door that he took off a kids' mini safe, and he uses this along with the warehouse key to grab the Portal Gun and/or shotgun ammo.

    Titan Hangar: A sophisticated auto-factory, this attachment to the warehouse will manufacture any Titan you have the plans for. The designator now causes one of these Titans to be deployed to the point you designate in a drop pod when used. Once deployed, another Titan won't be produced until you return it to the warehouse or it is destroyed. Additionally, a Titan is now constructed once a day for free, but if you want more than one Titan per day, it will still construct you more if you can feed it the necessary raw materials.


    Last edited by Gold Leaf; 2022-08-02 at 02:04 PM. Reason: Noticed Storage Deck perk was missing for some reason, so I readded it so as not to cause confusion when I use it
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