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Thread: Jumpers Vs. Wh40k ITP OOC 1

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    Default Re: Jumpers Vs. Wh40k ITP OOC 1

    here's my character, bit long
    Ensara
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    Age: About 50, mentally
    Gender: female
    Height: 6ft
    Weight: 150pds
    Species: Vampire Planeswalker
    Station: Jumper

    Description:
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    Ensara has medium length red hair and green eyes, and pale skin, she has vampire fangs on her mouth. She wears fancy red and pink xianxia silk robes for fighting martial arts in. When her anima banner flares, its a viridian green with red winds within it and her caste mark is a hollow green circle with a gap with two dots at the ends.

    Her Devil-body incarnation form floats off the ground and has five arms for seven limbs total, two horns that branch into seven tips. Her hair becomes a long rainbow, her skin becomes golden with green linings all over, her hearthstone appears on her forehead, her eyes become red in one iris and blue in the other, and a green ring with three balls for each color of mana floats behind her head. And various other such sublime details.


    Personality:
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    Ensara is a staunch individualist with both artistic passion and a scholarly reason. She gathers power not just for ambition but to collect various strange powers and abilities that she is interested in learning about as well what she feels expresses her inner nature best. Currently this takes the form of learning various martial arts for the sake of knowing them because they do cool things, but this can shift to collecting a weapon, new spell or magic, an artifact, or just learning something new and interesting- her curiosity and enjoyment are just as important to her as her survival. Despite-or maybe because of- her black mana philosophy she recognizes the freedoms and individuality of others and thus will fight to give people them or preserve them from those who would take it away. She can at times be hedonistic and other times cunning and scheming, but she is always herself. Ensara does tend to leave chaos in her wake though.


    History:
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    To make a long story short, Ensara, young modern girl of Earth, one day decided to try and jumpchain thinking it was fun but could never actually happen, picking a bunch of options without thought for the consequences then clicked on a button which said “Done! When you go to sleep, you'll wake up starting the jump, have fun!” and thought it was just a joke on the creators design.

    Jump 1: Exalted, First Ten Years
    So when she woke up in the Demon City of Malfeas as an Infernal Exalted, being screamed awake by a tomescu and looked up to see an unmoving green sun above, she was surprised and terrified. After a disorienting morning with meeting at the Althing Infernal to discuss giving the demons of the first circle rights of which all were in favor for but none agreed on the exact how, and dealing with the general horrors of the demon city on the way from her manse, she focused up and thought: she was stuck in Creation for ten years. She had to somehow make the most of it. Remembering that one of the options she picked was a Sidereal Sifu she went about trying to find hers, and soon discovered that she had been chosen in the previous Althing Infernal meeting to be the link between the Infernals and Rakan Thulio's faction of Getimians and Sidereals, as they both had a common enemy in Yu-shan.

    Her Sifu soon came and they both traveled to the strange place that is Zen-Mu to train, a Chosen of Battles named Shanari. There here Sifu taught her the beginnings of various martial arts, from White Veil to Dreaming Pearl Courtesan to Black Claw to Ebon Shadow but most importantly Prismatic Arrangement of Creation Style. The alternated between this training and going on espionage missions into Yu-Shan and the Realm, focusing on learning Prismatic Arrangement of Creation and Black Claw style while they did so. But then four years into the jump, on an important mission, her Sifu died, killed by another Sidereal of the Bronze faction and she felt sudden loss and despair. She had fell in love with Shanari...admittedly probably because of the Black Claw Style but she felt love, and now her Sifu whom she respected and loved was lost forever.

    So she devoted herself to the cause of fighting against Yu-shan. She started by sabotaging the Realm so that it would fall into civil war, assassinating the compromise candidate the Deliberative came up with and pinning it on Mnemon. This caused chaos to allow Solars and Infernals like her to seize their chance to carve their own kingdoms across Creation, while the Bronze faction scrambled to re-stabilize the Realm. Taking advantage of it, she further killed Sidereals that were acting more recklessly than usual, leaving messages to taunt and lure out Shanari's killer, who brought along a Wyld Hunt back up only for her to distract them with a bunch of blood apes and kill the murderer in single combat by tearing out his heart.

    The Bronze Faction leadership was a bit harder to get to. For years they evaded her, but soon enough she led an assault to kill Anys Syn, Bolok and Chejop Kejack. She fought Anys while the Getimians took out the other two. The Bronze faction at this fell into complete disarray, and the Immaculate Order began falling apart without anyone's guiding hand. After that, she didn't really know what to do. Both the Scarlet Empire and the Sidereals were in such chaos that they were never going to fully recover from this, their imperialism was as good as done, and other Exalts were more than suited to make make regimes themselves- one thing she wasn't good at was stabilizing or repairing the situation so she let others do it themselves.

    Instead she began mastering sorcery and other martial arts, taking martial arts manuals so she can find to finish up her less worked on styles. Unfortunately the only way she could learn a Sidereal Martial Art was if she learned it from a Sidereal, and Shanari only taught her Prismatic Arrangement of Creation- and she had foolishly not taken the perk that would allow her to learn them without such setting restrictions. She would help out with punishing corrupt gods or blasting a behemoth into oblivion or stopping a Lunar elder plot to genocide the Dragon-Blooded with a plague, but mostly focus on her training and studies, as well cultivating her soul hierarchy.

    When the ten years were up, a strange message appeared in her sleep: Go Home, Stay or Next Jump. She didn't want to go home, and she knew that staying in Exalted too long was a bit of a bad idea due to the great Curse, so she went to the Next Jump, choosing Magic the Gathering.

    Jump 2: Magic the Gathering, Second Ten Years
    She awoke on the plane of Grixis with the power of Black, Blue and Red mana, artificer knowledge, a mana geode and three empty lands, and of course a post-mending planeswalker spark. But she had taken a downside: she had made a pact with four demons for eternal youth as a vampire but now they a curse on her that would allow them to kill her at any time if she didn't follow their orders. She planned on this drawback, but first she planeswalked off the plane of entropy.

    Arriving on Esper was a bit safer for what she needed to do. She hatched a plan to use her Adamant Circle Sorcery to summon demons from Creation to defeat the demons here. After all she couldn't fight the four demons directly but she could figure out how to get others to do it for her. While she used plans to lure out the demons into traps over the years she found out these orders were benefiting Nicol Bolas's plan. She found Liliana Vess and it turned out these were the four same demons she was trying to kill and they both hatched a scheme, using manipulation to make a few paladins kill one with their holy magic, make another arouse the ire of Chandra Nalaar and get burned to cinders, a third fell into a trap of various blood apes beating him to death and the fourth knowing the death of the others met with them to discuss hiding him from whoever is assassinating them which they used to convince him to go to a secret underground cave....that Ensara detonated with red mana to collapse on top of him, killing all four.

    This endeavor took a few years over which Ensara gathered people from Ravnica, Grixis and Kaladesh to her town, fortress and temple, but the two planeswalkers knew that their business wasn't done. They had learned that Nicol Bolas was going to use the Elder Spell to harvest all the planeswalker sparks to attain ultimate power. But even Post-Mending he is still one of the most powerful beings in the Multiverse. To defeat him would require a plan so cunning as to be devious, with audacity to match. Gathering information they determined with spies that the plan hinges on certain artifacts: the Immortal Sun, a treasure that traps planeswalkers on Ixalan. Tezzeret as Nicol Bola's pawn would retrieve it through the Planar Bridge to give it to him to attract and use it to trap planeswalkers on Ravnica then kill them using the Dreadhorde from Amonkhet. But the problem was, the Dreadhorde was still dangerous even if the planeswalkers could escape, and Liliana's contract had just transferred to Nicol Bolas himself.
    So they agreed that Liliana would kill Tezzeret on Ixalan while Ensara would destroy the Dreadhorde of Amonkhet, the harder of the two jobs, she gave Liliana an artifact of her own creation to help kill Tezzeret instantly and went on her way.

    This artifact turned out to be a bomb that blew up both Tezzeret and Liliana Vess. After all, Liliana was still under Nicol Bolas contract and would still help him afterwards. Both of them dead meant both agents of Nicol Bolas gone. Meanwhile Ensara with sorcery and red mana magic as powerful as she could muster, blew up the Planar Bridge stolen from Kaladesh, keeping the Dreadhorde on Amonkhet. The priesthood was enraged at the Great Pharoah's portal being destroyed and she hid and ran until she could planeswalk away.

    Ugin and Sarkhan Vol approached her and congratulated her on preventing a deadly war from breaking out between planeswalkers and Nicol Bolas, but their plan had relied on it happening to get rid of him. As things are now, it was perfectly possible for him to recreate the Planar Bridge and find a new pawn to retrieve the Immortal Sun given enough time, but this delayed him- he wouldn't go back to Amonkhet to retrieve the Dreadhorde yet. So she went back to Amonkhet in disguise, and start the Hour of Revelation early. As the citizens realize their way of life was founded on empty promises, Ensara used black and blue magic to control as many of the Dreadhorde to attack each other, wasting his army on itself. Ugin and Sarkhan free and assist the five gods in killing the three corrupted by Nicol Bolas and evacuating the citizens from Naktamun, then Ensara used an illusionary message of Tezzeret completing his mission to lure Nicol Bolas in- then they all ambushed him, Hazoret using her spear to deal a critical blow then Ugin taking him to be imprisoned in his meditation plane.

    Such business done, she got the message again and this time would go to Anima Beyond Fantasy, with a huge drawback: the Gaian Imperium would out for her specifically, and she'd be focusing on collecting martial arts next jump.

    Jump 3: Anima Beyond Fantas, Third Ten years
    On the third jump she woke up in Bastel. A ruin with prison for supernatural creatures under it. She looked, and kill the two black serpents guarding it then find the water dragon Miyami, making a dragon pact with her and freeing the supernatural creatures within and rallying them to help fight against the Imperium. What follows is ten years of martial arts fighting, magical blasting of high technology as Ensara constantly ran across Gaia learning the ways of Ki and Nemesis, feeling a thrill as she cuts loose, copying martial artists they send to kill her with her Eyes of Destiny, answering their armies with ones of demons and undead, and so on. She was an Exalted and planeswalker by now, she could handle herself.

    Her own fists would shatter the Gaian Imperium, killing Barnabas its leader. She earns all of the Gaian Imperium's information as a result from completing such a scenario. But what she really wanted to learn more martial arts of ABF and she was jumper planeswalker now so no reason to not just stay here a little longer to learn all the martial arts she wants then go later or go to xianxia unvierses to collect interesting martial arts there, but then-
    She finds herself in the Wh40k verse unexpectedly, and unable to planeswalk out of it. Darn it, she wanted to learn more martial arts.


    Story So Far:
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    You can summarize and update here what has happened to your character during the game.


    Abilities:
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    -First Jump: Exalted
    Infernal Exalted:
    Ensara is a Green Sun Princess, an Infernal Exalted and thus gains an Unwoven Coadjulator, an affinity for Orichalcum artifacts and their evocations, and access to Infernal charms
    Nadir Caste:
    She furthermore is a Nadir Caste and thus gains anima powers that allow her to dampen her anima, hide her identity with her anima and create a zone of absolute silence around her.

    Soul Hierarchy:
    Has Malfean demon that used to a Neomah as her unwoven coadjulator within her but has transformed into her third circle fetich soul, Zinara, The Black Star.
    Second Circle Souls include:
    Azeko, The Crimson Inspiration
    Prolimas, The Azure Aethernaut
    Bosha, The Prismatic Cultivator
    Tara, The Sorceress of Deals
    Kyame, The Shadow That Deceives
    Aiyeku, The Collector of Treasures

    Stunt Master:
    Does things better when she does them in an excessive or over the top manner.

    Infernal Charms:
    Knows various skill charms equal to Solars in power but Infernal themed, often having some theme of defying established authority or heaven, bitterness and revenge, demonic transhumanism, warlock occultism or destructive energies

    Universal:
    Devil-Body Incarnation
    She can transform into demonic forms that reflects her innermost nature that is powerful and strange, as well as emit a field that enforces her inner world upon the environment around her. Devil Bodies Known:
    Crimson Whirlwind Devil Body, Sky-Twisting Devil Body, Untamed Apocalypse Devil-Body, Flowing Silver Devil Body, Prismatic Wings Devil-Body, Devouring Flower Devil Body, Black Mirror Devil Body, Mirror Labyrinth Devil Body, Passion Storm Devil-Body.

    -Caste:
    Stealth:
    can turn invisible like the silent wind, manipulate shadows or the wind to hide herself, blow away corpses and evidence into nothing, and other such infernal feats of stealth
    Athletics:
    Can run like the silent wind running up walls, ceilings and along water, run into the sky, create mortal splinters of herself, becoming crimson shredding wind and other such feats
    Larceny:
    has Infernal themed charms to disguise herself as someone else, to commit a crime in defiance of authority and thus convince others to do it to, steal something while making them think the item never belonged to them and other such feats
    Awareness:
    Has charms to peer at someone to know their deepest desires and see in the dark, extend her senses through the air, be ware of surprise attacks and so on.
    Socialize:
    has charms to turn peoples fondest memories into bad ones, make them keep something a secret, and other charms to enhance making deals the devil, secret conspiracies, convincing people to break oaths, taboos and so on.

    Favored:
    Resistance:
    Has Ox-body charms to take more hits, charms to resist desolate environments and eat any mundane substance without harm.

    Integrity:
    Knows charms to resist social influence from authority figures, gods and people she has feelings of bitterness and hate towards. Furthermore she has charms to resist shaping/transformative effects to her form as well as magical influences over her mind.

    Brawl:
    -Infernal Brawl
    Knows Infernal Brawl charms like One Hand Fury, Crack The Sky and Oath-Shattering Strike, as well as general unarmed fighting prowess involving rage, brutality and unrestrained violence, wrapping her fists in viridian flame and such.

    -Martial Arts:
    Ensara is martial genius comparable Solars, has been taught a Sidereal Martial Art by a Sidereal sifu and knows others from being taught them or figuring them out after her Exalted jump. Other Martial Arts she knows includes: Black Claw Style, Dreaming Pearl Courtesan, White Veil, Ebon Shadow, and Righteous Devil Style

    Sidereal Martial Art: Prismatic Arrangement of Creation Style
    A fighting style that allows her to grow starmetal claws, make her skin orichalcum to protect herself, punch people from range, redirect charms, annul charms, shatter spells with a palm strike, disrupts astrology and destiny effects with pressure point strikes, possess people or objects, imitate the anima of another exalt, take a stance to make people addicted to the stance as well as not want harm the user of it while its taken, channel essence into their blows, coalesce essence into a custom hearthstone on her forehead, and Prismatic Arrangement of creation form which allows her to be aware of everything around her and use all her other forms at the same time.

    Perk Shop: Jumper Hero Style -
    Your nature as a world (and dimension) crossing Jumper has changed the fundamental nature of your being and understanding. Your many experiences across many worlds has given you the necessary insight and mental fortitude to truly grasp the nature of Martial Arts. You can learn any supernatural martial arts style native to any world/Jump you happen to find yourself in, even if you don't actually have a mentor to teach you how to do it, so long as it is not an option that requires you to pay for it with CP (a restriction that is lifted Post-Spark). Through either dumb luck or keen insight you'll just stumble into the correct move set, frame of mind, and if necessary secret-hidden potential needed in order to become a practitioner.
    In effect this means you'll always be able to learn any form of supernatural martial arts even if you lack the qualities, genetics, special destiny, knowledgeable teacher, strong soul, or whatever that you would normally require in order to learn them. For this Jump specifically this means you can learn Sidereal Martial Arts even if you aren't a Sidereal (or even if you're just a mortal) and, further, you're a lot better at it than you should be. You've got a natural talent and insight for martial arts that allows you to get a lot more mileage out of these styles than normal practitioners, able to fight harder, longer, faster, and just all around better than your peers. You require less Essence, ki, qi, magic, chakra, chi, or any other energy source in order to power any supernatural Martial Art that you know. You must have been to a Jump in order to learn/practice any special martial arts from that Jump, so no learning how to make your hand glow with an awesome power unless you've been there first.

    Occult:
    Spirit Slayer:
    Knows charms to detect, touch, bind and slay spirits with the option to inflict a curse on the spirit when they're defeated instead.

    Devil Tiger Reminiscent:
    Ensara has an inner world within her soul that her jumper warehouse and other things is store within. Furthermore she has a soul hierarchy much like a primordial occupying her inner world representing aspects of herself. As she has only been an infernal for thirty years, this soul hierarchy is a bit small and rudimentary, often directly reflecting apart of herself in obvious ways. She can externalize this inner world and her souls in various ways either permanent or temporary.

    Transformative Devil Hexes:
    Can turn humans into a demon or mutate them to be more demon-like to enhance something they can do at a touch, curse them with bad luck or transform them in detrimental way with an unarmed attack.

    Adamant Circle Sorcery:
    Ensara has learned all three circles of sorcery. Her initiation came from a bargain with Mara and she can draw essence from immersing herself in shadow for her spells, as well as having a tattoo that manipulates shadows as weapons. The spells she knows are:
    -Terrestrial Circle:
    Control: Mists of Eventide
    Demon of the First Circle
    Cirrus Skiff
    Infallible Messenger
    Flight of the Brilliant Raptor
    Silent Words of Dreams and Nightmares
    -Celestial Circle:
    Demon of the Second Circle
    Impenetrable Veil of Night
    Ivory Orchid Pavilion
    Cantata of Empty Voices
    Magma Kraken
    -Adamant Circle:
    Demon of the Third Circle
    Death Ray
    Rain of Doom

    -Second Jump: Magic The Gathering
    Artificer:
    Is skilled at creating various Magic the Gathering artifacts and magitechnology. Investing into has in turn made her skilled at Craft from Exalted access to Oramus-themed crafting charms. Her artifacts mainly use red and blue mana in their creation and empowerment.

    Planeswalker Spark:
    can travel between planes, can intuitively cast spells, summon creatures that shares her colors, create new creatures from mana, and can form contracts with higher powers to boost her abilities. Has a ten mana mote capacity, filled by having lands. As she has completed this jump, the Spark has become a Pre-Mending one, making her pure mana and near unkillable and immortal.

    Color Magic:
    Is aligned to three colors, red black and blue. Her primary color is Black with Red and blue being secondary. While has specific talents in each, she is capable casting spells outside of those talents as long as they remain within the colors theme.

    Black Mana Magic:
    Has particular talent for Sangromancy, Necromancy, Shadow magic and Demonology, allowing her to summon undead, ghosts, demons, shades of all kinds, control blood and people with blood. As her primary color she receives greater side benefits:
    -Seeing into the Darkness: can see into the darkness and the nature of other people clearer than most, becoming an excellent judge of character and more perceptive what people want
    -Amorality: can discard morality and/or immorality at will to accomplish goals by doing actions that would either otherwise be a difficult decision or be considered foolish or overly generous.
    -Blade in the Dark: skilled assassin, infiltrator, poisoner, pragmatic fighter and can counter other assassins using the same methods
    -Lying with Demons: can more easily get in contact with greater entities and make deals with them at less steep prices, furthermore has a black mana demon adviser that is fused with her Unwoven coadjulator allow her to boost her black magic, and forcibly bind demons to her service using unfair terms only working on demons weaker than her, and with more powerful demons allow her to shrug off some the conditions of a willing contract such as trading a different powerful soul to the demon than her own

    Blue Mana Magic:
    Has particular talent for cryomancy, mental magic, illusion magic and chronomancy in this color. It grants her strong mental defenses. Mixing with black mana allows her mental magic to be used to break or dominate minds. Chronomancy does not allow her to travel back through time, and only allow her to do local time manipulation on individuals or visible areas.
    -Secret Hunter: Can discern truth from legend and find out what rumors hold merit or just just nonsense, won't lose the lead when she starts pursuing it, she might not be up to the trials involved getting the secret/artifact/whatever but she will never be at a loss at what to do next, and in addition is not just merely good at finding such things but she's lucky when it comes to stumbling upon rumors and and legends of interest to her.

    Red Mana Magic:
    She has particular talent for pyromancy and electromancy in this color. Some of its used in her blood magic with black mana and to make hellfire. Mixing with it blue magic she can help power and make artifacts and technology.
    -Improvised spellcasting: can create improvised spells within her colors with flaws.

    -Third Jump: Anima Beyond Fantasy
    Dabbler:
    Ensara took a perk during this jump to be a dabbler in every skill of ABF, and thus has some skill in all of them which can be enhanced with her Infernal Exaltation.

    Dragon Pact:
    Ensara has formed a pact with a ice dragon named Miyami. Miyami is a dragon who can breathe ice and is Ensara's companion, summonable through the Dragonpact.

    Ki Warrior:
    Can use the ABF version of ki. She can learn Dominion techniques, knows Technique Imitation, Improvised Techniques and do Inhumanity and Zen actions.

    Nemesis User:
    Can wield Nemesis ki to weaken magic, psychic powers or ki but only one at a time, use Nemesis as energy barrier against attacks, touch intangible beings, has enhanced resistances, has no needs, use Movement of Emptiness, temporarily become intangible, exude an existential cold aura that applies penalties to people who can't resist it, use nemesis to become hard to detect using ki, magic or psychic power.

    Legacy of Blood: Eyes of Destiny:
    She can predict others martial arts when fighting against them as well as copy their techniques.

    Mors: Limit of Death:
    Regains ki when she kills foes, power of the foe doesn't matter as its the act of killing itself that does it, but can't get it from killing insects or animals.

    Basic Martial Arts:
    Knows Aikido, Tai Chi, Kung Fu and Shotokan as prerequisites to learn Advanced Martial Arts

    Advanced Martial Arts:
    Knows Suyanta, Selene, Shephon, Mushin, Hakyoukuken and Godhand martial arts of Gaia. They technically aren't ki techniques, but martial arts that enhance her unarmed fighting in slightly supernatural ways and are related to ki techniques.

    Dominion Technique Tree(s):
    Knows Anima, Song of the Fallen Angels a powerful ABF Dominion Technique martial art of five techniques that uses four wings of light to fight with, as well as the beginnings of Gunhell and Cosmos but hasn't fully learned them yet.

    Ars Magnus User:
    The most powerful singular abilities of ki users, they are only learnable by those who have achieved inhuman or zen levels of martial mastery. While powerful, they seem only useful in personal combat.

    Ars Magnus, Rem: The Eyes of Destiny
    This Ars Magnus scans incoming martial arts technique for weaknesses so that the user can counter them incredibly well. While not required, Eyes of Destiny enhance this Ars Magnus.

    Ashuriam: Dimensional Assault:
    a technique to move between a pocket dimension and the normal world to make attacks through small portals, vulnerable to any being supernatural enough to exist on multiple layers of reality at once.

    Agnitum: Absolute Eye:
    Can fire a missile and guide its path by projecting her senses through it. Makes perceiving whats happening with her own body difficult

    Chaos Meister: Control of Chaos:
    Can control space time to limited extent to either:
    -Existential Alteration: redo an action.
    -Duality of Destiny:see the two most likely results of an action and choose the one they like
    -Null Tempus: undo an event and reattempt it as long as the first result doesn't leave her unconscious or dead.
    This can only be done in combat.

    Etherial: Infinite Attacks:
    Make a barrage of incredibly fast attacks that doesn't seem to do anything at first, only for the results to appear seconds later.

    Infinium: Fluctuation of Space:
    Basically allows her to flash step short distances.

    Cancer Magister: Monofilament Weapons:
    Can wield monofilament wires as weapons with expertise

    Ophiucos: Lord of Infinite Swords:
    Can bind, summon and control dozens of swords with thought and gesture alone. The swords used must be of sufficiently high quality to use this Ars Magnus, it cannot be combined with other ki techniques.


    Other information:
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    Items:
    Artifact: Viridian Fury and Psychedelic Joy, Twin Orichalcum Flame Pistols
    These two orichalcum flame pistols carved to look like dragons and covered with an emerald patina, they fire viridian green flames of malfeas as normal attacks but has evocations to spew prismatic flames that inflict mental conditions on people instead, making them euphoric, mad or otherwise.

    Exalted Martial Manuals:
    Has various Exalted Style Manuals she has yet to learn in her warehouse. This includes: Charcoal March of Spiders, Obsidian Shards of Infinity, Orgiastic Fugitive, Water Dragon, Crystal Chameleon, Shadow Throne and Violet Bier of Sorrows.

    Orichalcum Daiklave collection:
    As a bunch of Orichalcum daiklaves she has made to use with Ophiucos

    Wealth Aplenty:
    Ensara obtained a wealthy income and all that comes with for any jump she goes into from this first one.

    An Artificer's Dream:
    She possesses in her warehouse an ever regenerating source of raw Orichalcum that can be used to make artifacts.

    Mana Geode:
    Can produce one mote of mana. In addition looking into it she can see the future to a limited extent but these events are blurry and may not come to pass.

    Lands:
    All her lands and people who dwell in them are in her warehouse and consequently her inner world of her soul due to her Infernal Exalted soul.

    Little Malfeas (Red/Black Town)
    A las vegas like town of hedonism, gambling, entertainment and pleasures from Creation, Malfeas and Ravnica. Populated by demons from malfeas who view as a liberator who gave them rights, creation humans who revere Ensara as a goddess and MTG humans who view her as a weird planeswalker. Generates red and black mana and is an excellent place to recruit people to her cause, and is a source of revenue as well as where her mansion is located wherever she Jumps to

    Shadowflow Fortress (Blue/Black Fortress)
    Generates blue and black mana, and acts as a fortress protecting this town with skeletal troops, shades, ghosts and the like, commanded by vampire and necromancer underlings. Is constantly making plans and preparations for any attack. Has a water supply and a place to grow food, is an excellent staging ground for military maneuvers, hard to breach by an army of similar size, is a fine place to make a last stand.

    Izzet Labs (Red/Blue Research Temple)
    Generates red and blue mana. Its a place of “worship” that she can gather scientists from, and is also a place of foresight providing minor divination through scientific prediction.

    Anima Beyond Fantasy:
    Scenario: Scattered Shadows Reward
    Ensara has an black metal piece from shattering the Imperium of Anima's world, having downloading all the spells, blueprints, modified genetic code and everything they ever created into her mind, replication is possible but not as easy you'd think.

    Other items of ABF
    Arachne, Zebah sword, Portal Key, Gram, Caliburn, The Lawbringers, Zelber and Ruin.
    Last edited by Lord Raziere; 2023-06-30 at 12:50 AM.
    I'm also on discord as "raziere".