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Thread: Critters III! Now also in 5e!

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    Titan in the Playground
     
    Bhu's Avatar

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    Mar 2008
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    Default Re: Critters III! Now also in 5e!

    Dire Swan
    Medium Animal
    Hit Dice: 3d8+6 (19 hp)
    Initiative: +2
    Speed: 30 ft. (6 squares), Swim 30 ft., Fly 80 ft. (Average)
    Armor Class: 15 (+2 Dex, +3 Natural), touch 12, flat-footed 13
    Base Attack/Grapple: +2/+4
    Attack: Bite +4 melee (1d6+2)
    Full Attack: Bite +4 melee (1d6+2) and 2 Wing Slaps -1 melee (1d4+1)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: -
    Special Qualities: Low Light Vision, Hold Breath, Rouse
    Saves: Fort +5, Ref +5, Will +2
    Abilities: Str 14, Dex 14, Con 14, Int 2, Wis 12, Cha 8
    Skills: Listen +4, Spot +4, Swim +10
    Feats: Alertness, Endurance
    Environment: Any Temperate
    Organization: Domesticated, Solitary, Pair, or Flock
    Challenge Rating: 2
    Treasure: None
    Alignment: Always Neutral
    Advancement: 4-6 HD (Medium)
    Level Adjustment: ---

    "So what's this weeks assignment Abner?"

    "S'nother bird"

    "Oh Jebus wept..."

    Dire Swans are raised as living ornaments, and sometimes as guard animals. They are surprisingly mean tempered after all, and make decent guard animals as they're quite loud when surprised or angered.

    Hold Breath (Ex): Dire Swans may hold their breath for (4 times Constitution modifier) before it risks drowning.

    Rouse (Ex): If the Swan spots something it hasn't seen before it unleashes such sonic Hell it can be heard for a mile away. Anything within 100 feet is instantly awakened, even if it is unconscious due to magic (but not due to damage).

    Skills: Dire Swans have a +8 Racial Bonus to Swim Checks, and may always take 10 on a Swim check.

    Combat: Swans tend to charge forward and start biting. They're loud, and very much not subtle.




    Giant Swans
    "Good evening, and welcome to Mutual of Gnomeahaw's Wild Kingdom! As always, I'm your host Harlan Jergens! Today on Wild Kingdom we'll be looking at the more unusual side of Farmer John's pets.

    Mess With The Honk, You Get The Bonk
    "So these are pretty much vanity pets for the wealthy aren't they?"

    "Oh, no sir. They make good early warning systems too."

    "When I was a young man, I remember the Swans on our homestead. They made quite the ruckus whenever there were visitors. Announced or otherwise.."


    Overly Aggressive

    "Speaking of which, they seem to be stampeding our way..."

    "Yeah, I need to teach them not to charge the guests. They're stubborn that way."
    Last edited by Bhu; 2022-07-21 at 11:13 PM.
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