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Thread: Critters III! Now also in 5e!

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    Titan in the Playground
     
    Bhu's Avatar

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    Mar 2008
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    Default Re: Critters III! Now also in 5e!

    Dire Turkey
    Huge Animal
    Hit Dice: 10d8+50 (95 hp)
    Initiative: +2
    Speed: 40 ft. (8 squares), Fly 60 ft. (Clumsy)
    Armor Class: 16 (-2 Size, +2 Dex, +6 Natural), touch 10, flat-footed 14
    Base Attack/Grapple: +7/+22
    Attack: Peck +12 melee (2d6+9)
    Full Attack: Peck +12 melee (2d6+9)
    Space/Reach: 15 ft./10 ft.
    Special Attacks: Blind Panic
    Special Qualities: Low Light Vision, Short Term Flight
    Saves: Fort +11, Ref +9, Will +4
    Abilities: Str 24, Dex 15, Con 18, Int 2, Wis 12, Cha 12
    Skills: Listen +10, Spot +9
    Feats: Alertness, Endurance, Improved Toughness, Reckless Charge
    Environment: Temperate Forest
    Organization: Solitary or Flock (4-6)
    Challenge Rating: 5
    Treasure: None
    Alignment: Always Neutral
    Advancement: 11-20 HD (Huge)
    Level Adjustment: ---


    "We're gonna eat good t'night Abner..."


    Dire Turkeys are massive gobbling fiends who actively repress the local peasants by chasing them about when they gather nuts in the forest. Or at least that's what the local peasants claim. The starving, slightly wounded peasants carrying bird hunting bows...

    Blind Panic (Ex): Whenever a Dire Turkey is subject to a Fear effect or Morale Penalty it completely freaks out and runs down the source of the fear, before fleeing into the distance. This is a Charge attack doing 4d6+14 damage if it is successful. If it hits, the victim must make a DC 22 Fortitude Save (Save DC is 10 plus half HD plus Str Modifier) or be knocked Prone and Dazed 1 round.

    Short Term Flight (Ex): A Dire Turkey can fly for (3 plus Constitution Modifier) rounds before it must land and rest. It gains altitude half as quickly as other fliers do as well, but it may subtract 20' from any fall before calculating damage.

    Combat: Dire Turkeys usually charge in an attempt to back opponents off. Or they go screeching into the forest. One of the two.




    Giant Turkeys
    "Good evening, and welcome to Mutual of Gnomeahaw's Wild Kingdom! As always, I'm your host Harlan Jergens! Today on Wild Kingdom we'll be finishing up our tour of Farmer John's animal husbandry program."

    GOBBLEOBBLEOBBLE!
    "Somehow I just knew it would be turkeys..."

    "Hssh. They're very sensitive to loud noises and criticism. We don't wanna spark a panic."

    "Never fear good sir. Jim is alays equipped with Mutual of Gnomeahaw's trusty cube of force!"

    "Oh yeah. Still I'd leave them well enough alone."

    TREE CULTISTS?

    "So why are they endlessly circling that tree to the accompaniment of chanting?"

    "Have I mentioned we also have a pet business?"

    "Only as an obvious dodge to my question..."
    Last edited by Bhu; 2022-07-10 at 06:20 PM.
    Revised avatar by Trixie, New avvie by Crisis21!
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