Dire Cow
Huge Animal
Hit Dice: 12d8+60 (114 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 18 (-2 Size, +10 Natural), touch 8, flat-footed 18
Base Attack/Grapple: +9/+27
Attack: WHAP! +17 melee (2d8+15)
Full Attack: WHAP! +17 melee (2d8+15)
Space/Reach: 15 ft./10 ft.
Special Attacks: Trample (3d8+15), Stampede
Special Qualities: Low Light Vision, Scent
Saves: Fort +13, Ref +8, Will +5
Abilities: Str 30, Dex 10, Con 20, Int 2, Wis 12, Cha 10
Skills: Listen +11, Spot +10
Feats: Alertness, Endurance, Improved Bull Rush, Large and in Charge, Power Attack
Environment: Temperate Plains
Organization: Solitary, or Herd (4-12)
Challenge Rating: 7
Treasure: None
Alignment: Always Neutral
Advancement: 13-18 HD (Huge), 19-24 HD (Gargantuan)
Level Adjustment: ----

MOO!

"Bert I blame you for this."

"Blame me for what? Nuthin's happened yet."

MOO!

"Giant cows Bert? Have we learned nuthin' in our travels?"

MOO!

"So you think herding the Dire Cows was a bad idea?"

"No I think it's perfectly fine"

"Well what..."

"OF COURSE I THINK IT'S A BAD IDEA DAMMIT!"

MOO!

Dire Cows were a well meaning Wizard experiment on creating more food. They forgot that bigger cows need more feed though. So while there's lots more milk and beef, you really need to have a buttload of hay (or whatever you feed cows). It's easier to let them roam wild and find their own food and hunt them down when you need one for dinner. But letting them run free can be dangerous (although it's not exactly easy to pen them up at their size).

Trample (Ex): DC 26 Reflex Save for half damage (Save DC is Str Based).

Stampede (Ex): If Dire Cattle get spooked they will stampede, royally screwing up the day of anyone in their path. Anything in the path of the Stampede takes 3d8+15 damage for every 2 cows in the herd, with a DC 26 Reflex Save for half damage (Save DC is Str Based).

Combat: Dire Cattle usually kick, headbutt or just squash anything much smaller than them. If it's large or bigger, or makes lots of sudden noise they stampede.




Giant Cow
"Good evening, and welcome to Mutual of Gnomeahaw's Wild Kingdom! As always, I'm your host Harlan Jergens! Today on Wild Kingdom we'll be taking a look at Farmer John's prize winning cow."

MOO!
"Sweet Jebus..."

"Big 'un ain't she?"

"How can you afford to feed her?"

"I can't. She pretty much goes where she wants to for food."

Don't Make Any Sudden Noises
"How do you get her to come back?"

"She feels safe here at night."

"Really?"