Kharesh Hammerfist, dwarven monk

Kharesh placed himself where he had a wall to his back and clear lines of observation around the room. He let the other engage for now - his attempts to influence anyone earlier had been disastrous and he'd rather not repeat the lesson here in a more dangerous location. He let his gaze keep moving, never lingering on one person, least it force an unwanted confrontation for no reason.

Kharesh isn't a social creature, so he'll maintain watch over the tavern and let the others work their magic. Perception - (1d20+5)[13]

Effects / Status / Conditions: Darkvision; Ancient Blooded Dwarf (+1 save vs magic); Cat Fall (falls are 10’ less)

Spoiler: Crunch& Status
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AC: 17 HP 22 Initiative +5
Saves: Fort +7 Ref +7 Will +7 Per +5 / Move 20’
Abilities: Str 18 Dex 14 Con 14 Int 10 Wis 14 Cha 8
Skills: Acrobatics +5, Athletics +7, Warfare Lore +3, Religion +5, Stealth +5, Pahmet Lore +3
Abilities: Call on Ancient Blood (prior to rolling a save vs magical effect, add +1 [circ]); Flurry of blows (make two strikes for 1 action [flourish]); Mountain stance (see below); Darkvision; Dwarven Weapon Familiarity; Cat Fall (treat falls as 10' shorter)
Stance: Mountain (+4 AC, +2 vs Shove/Trip, +0 Max Dex, -5 ft move; Falling Stone are only Strikes useable in stance)
Combat: Axe (+7 / 1d8S+4 / sweep); Clan Dagger (+7 / 1d4P+4 / agile, dwarf, parry, uncommon, versatile B); Unarmed (+7 / 1d6B+4 / agile, finesse, nonlethal, unarmed); Falling Stone (+7 / 1d8B+4 / forceful, nonlethal, unarmed)