Kharesh Hammerfist, dwarven monk

Kharesh listened as the group asked questions, realizing the lack of emotional outbursts was driven by a simple factor - money. The goods had already been recovered, new guards could be hired later, and any travelers who were lost had likely already paid a portion in advance for the transportation ... meaning the caravans were only out half a promised fee if the passengers were kidnapped and it was more than they would have gotten with no passengers. Looking it around, for all the issues, it was obvious it still was a lucrative venture. Besides, the selling and buying of prisoners likely made up for any true losses sustained. It wouldn't surprise him if the caravan companies made some profit based off of slave sails.

Once it became apparent there were no more details to be had, Kharesh joined the group away from the woman and murmured, "We have limited options, and no leverage. I wonder if offering our services would garner more aid.

Do we engage the Spotted Hide?"


I wonder if taking out a drake is a) within our capabilities, b) an opportunity for some good will with the caravan folks

Effects / Status / Conditions: Darkvision; Ancient Blooded Dwarf (+1 save vs magic); Cat Fall (falls are 10’ less)

Spoiler: Crunch& Status
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AC: 17 HP 22 Initiative +5
Saves: Fort +7 Ref +7 Will +7 Per +5 / Move 20’
Abilities: Str 18 Dex 14 Con 14 Int 10 Wis 14 Cha 8
Skills: Acrobatics +5, Athletics +7, Warfare Lore +3, Religion +5, Stealth +5, Pahmet Lore +3
Abilities: Call on Ancient Blood (prior to rolling a save vs magical effect, add +1 [circ]); Flurry of blows (make two strikes for 1 action [flourish]); Mountain stance (see below); Darkvision; Dwarven Weapon Familiarity; Cat Fall (treat falls as 10' shorter)
Stance: Mountain (+4 AC, +2 vs Shove/Trip, +0 Max Dex, -5 ft move; Falling Stone are only Strikes useable in stance)
Combat: Axe (+7 / 1d8S+4 / sweep); Clan Dagger (+7 / 1d4P+4 / agile, dwarf, parry, uncommon, versatile B); Unarmed (+7 / 1d6B+4 / agile, finesse, nonlethal, unarmed); Falling Stone (+7 / 1d8B+4 / forceful, nonlethal, unarmed)