There was definitely something that the plants around the camp could tell her...buuuut it was just barely possible that standing in the doorway of a cabin fighting a ghost wasn't the optimal time to try and discern it. Who'd have thought?
So, Plan B: Lay The Ghost To Rest was out. Fortunately, Plan A: Kick The Ghost's Incorporeal Butt still seemed to be proceeding apace.
And while Lily's nose may have been on the plants, this was not to say that Lily wasn't paying attention to the fight. Hey eyes may not have been quite as acute, but they worked just fine and were still pointed squarely at the ghost, so when Siren raked her claws across the group, she was ready, dodging back. Her personal phytokinesis lent enough speed to her movements to avoid the attack.
Nope and Helios weren't quite so lucky, and Helios seemed to have taken the worst of it. Lily gestured, and the wand in his hand waved and collapsed into nectar, releasing the last of its stored energy to soothe his pain and speed his healing. Of course, that was still solar energy, so he could still redirect a bit of it towards offense as well.
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Free: Reconfigure Flower Power. 10 points to Floral Acid, 20 points to Healing Nectar, 10 points to Medicinal Nectar, 10 points to Solar Nectar.
Move: Nah.
Standard: Aid Helios with Floral Acid Linked Healing Nectar at (1d20+15)[24]. Helios receives Persistent, Restorative Healing at (1d20+10)[20]. +5, 15 RP after Persistent
Current Status: Fatigued, 6/10 RP towards Recover.