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Thread: Chult Hex Crawl - IC

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    Firbolg in the Playground
    Join Date
    Dec 2009
    Location
    England

    Default Re: Chult Hex Crawl - IC

    Draelin didn't have any complaints about the satyr joining them - he had noticed the concern in the face of one of the others, but really at this point he didn't have any reason to trust the newcomer more or less than the others. He was planning on heading out alone, and they didn't seem particularly stupid (just a little odd) so he must have some amount of useful skills, anyway.

    Once that business was handled, Draelin lets Bliksem know about the extra raincatchers he'd bought and asked for them to be set up as well, and takes a short while to just watch the others get ready for the night and go about their business. Getting a good read on people had served him well back home when he was working to build up the funds he'd put towards all this, and given the places they'd be going he was still curious about his new companions. Given that a few of them seemed to be planning on staying up, Draelin takes his rest early, going into his tent and trancing for four hours before getting up and joining whoever's on watch or otherwise awake for the rest of the time.

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    Passive Perception 18


    Once everyone was awake, he goes to find Qawasha to see if he has input on the cart issue - the canoes were his idea in the first place, and as their guide Draelin valued his opinion on the best way to proceed the most. Given the way he had talked about the canoes saving several days, he expected Qawasha to advocate for sticking with the canoes and leaving the cart, and Draelin agreed, but the donkey had him thinking. A pack animal would be handy going forward, and since the canoes could hold more people than they currently were, Draelin puts forward a perhaps outlandish idea to the group - was there a way of getting a donkey to go onto a canoe and stay there for a whole day of paddling without it causing problems?
    Last edited by Volthawk; 2022-06-08 at 05:55 PM.