Kharesh Hammerfist, dwarven monk

Kharesh followed the group, uncertain what the specific plan was to gather information. The caravans might be a good place to start, but only if someone had seen something, or knew who had
attacked the caravan during its journey. Once they were in the thick of things, however, Kharesh leaned towards the others and commented in a low voice, "No caravans and no tears. Why?" It seemed curious that losing a caravan, which equated to money, was barely acknowledged around here. That meant that it happened so often, no one batted an eye.

Or they knew about the attacks prior, and were already compensated for the 'loss.' He glanced at the others, wonder who would step up to negotiate this time ...

Look around for anyone who looks suspicious Perception - (1d20+5)[12]

Effects / Status / Conditions: Darkvision; Ancient Blooded Dwarf (+1 save vs magic); Cat Fall (falls are 10’ less)

Spoiler: Crunch& Status
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AC: 17 HP 22 Initiative +5
Saves: Fort +7 Ref +7 Will +7 Per +5 / Move 20’
Abilities: Str 18 Dex 14 Con 14 Int 10 Wis 14 Cha 8
Skills: Acrobatics +5, Athletics +7, Warfare Lore +3, Religion +5, Stealth +5, Pahmet Lore +3
Abilities: Call on Ancient Blood (prior to rolling a save vs magical effect, add +1 [circ]); Flurry of blows (make two strikes for 1 action [flourish]); Mountain stance (see below); Darkvision; Dwarven Weapon Familiarity; Cat Fall (treat falls as 10' shorter)
Stance: Mountain (+4 AC, +2 vs Shove/Trip, +0 Max Dex, -5 ft move; Falling Stone are only Strikes useable in stance)
Combat: Axe (+7 / 1d8S+4 / sweep); Clan Dagger (+7 / 1d4P+4 / agile, dwarf, parry, uncommon, versatile B); Unarmed (+7 / 1d6B+4 / agile, finesse, nonlethal, unarmed); Falling Stone (+7 / 1d8B+4 / forceful, nonlethal, unarmed)