Originally Posted by
liquidformat
Moving on, so you get the incorporeal subtype and nothing else, not even the ability to manifest or possession or any of those fun bells and whistles the ghost template gives you so you are left up to what feats to take from Ghost walk. Unless you are in an extremely niche game that means this template is a straight up -0 on anything that isn't a caster. If I am understanding incorporeal correctly even as a caster, besides positive energy, negative energy, force effects (and ghost touched weapons) any damaging spell you use has a 50% chance to be ignored. Also since you are incapable of speech that means all spells with Verbal components are out? So you have to cherry pick spells with no verbal components, and no material components, or use silent spell and Eschew Materials. This seems like enough negatives that +0* LA seems about right, I would be open to increasing that but I haven't seen any arguments as to why it should be higher yet.