Xarmus takes a small walk around their clearing using his knowledge of Survival, Medicine and Nature to pick up any useful herbs, roots or berries. Looking for tracks or signs of danger.

In the camp he casts Unseen servant - getting it to do any of the following for him. Cleaning, mending, folding clothes, lighting fires, serving food, pouring drink and seeing to the donkey.

Lastly he plays a little tune.
Spoiler: Song of Rest+1d6 HP
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(If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.)


He doesn’t offer to take watch but will if required.

(1d20+7)[10] Survival
(1d20+5)[9] Nature
(1d4)[1] Guidance

He gets comfy in his cart, off the ground under a thick blanket and squeezed between the sturdy chest and wide barrel.