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Thread: [M&M 3e] Defying the Future IC

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    Ogre in the Playground
     
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    Jul 2005

    Default Re: [M&M 3e] Defying the Future IC

    Helios entered the cabin warily. He wasn't exactly sure what he was expecting, but ambush was high on his list. The room looked... old. decrepit. Like the kind of thing you see in a horror movie. Also, nothing was jumping out to rip their faces off the moment they entered, so that was a plus. The sheer amount of rust and decay struck him as odd and it took a few moments for Helios to put his finger on why. The camp had been abandoned, yes, but only for a year. If he had to judge just by this room though he'd have imagined this place hadn't seen a caretaker in quite a bit longer than that. Was the abundance of death energy in the air accelerating the natural decay? Or was the presence reshaping this area to fit its spooky tastes? Or...

    A brief disturbance in the ambient energy is all the warning that Helios got. He threw up a hasty wall of Life aether, not taking the time to form it into anything more complex. There wasn't time before the wave of Death energy crashed into it. Helios got his next surprise. The energy was strong. Not kinda strong or on-par-with-me strong. Rapheal strong. Or if not exactly that strong, it was at least in that same ballpark. Helios recoiled in surprise. He had known that whatever was here had to be potent based on both Manchineel's brood avoiding this place and the thick death energy that lingered here, but it was another thing to clash with it directly.

    Still, he was no slouch himself. His counterspell didn't break apart entirely - the center of the wall held and kept the energy away from himself and Ariadne, but the energy shattered the edges of the barrier and washed over Nope... who put it on mute?

    Helios blinked. Ok. That happened.

    Still, standing around while this place took free shots at them didn't seem all that appealing. "That's twice now this thing has attacked us. I'd say its made its intentions pretty clear." He peered around the cabin again, following where the pulse of Death had come from... and spied a ghost floating along the ceiling. A woman, possessed of an ethereal beauty. Her form was white and grey, yet so translucent she almost looked like a thin fog. She wore a smile and her beckoning hand was kind - if that hand didn't end dissolved in dark smoke - the same mist and darkness that her dress dissolved in.

    He reached out in a grasping motion while runes flared. He'd developed his Drain Vitality spell to attack the spirit. For living creatures, that meant draining their energy and incapacitating them. For the undead the Suneaters employed, it drained the spirit energy animating them. And as he understood it, ghosts were almost nothing but spirit.

    Spoiler: OOC
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    Standard: Cast Drain Vitality on Ghost at (1d20+10)[25]. On hit, DC 20 vs Cumulative Progressive Affliction [Fatigued & Impaired / Stunned & Disabled / Incap].
    Last edited by Dorni; 2022-05-26 at 10:45 PM.
    With your every step, these grand adventures shall grow more distant and faint. And there may come a day when you forget the faces and voices of those you have met along the way. On that day, I bid you remember this... That no matter how far your journey may take you, you stand where you stand by virtue of the road you walked to get there.