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Thread: Critters III! Now also in 5e!

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    Titan in the Playground
     
    Bhu's Avatar

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    Mar 2008
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    Default Re: Critters III! Now also in 5e!

    Turkey
    Small Magical Beast
    Hit Dice: 2d10+4 (15 hp)
    Initiative: +1
    Speed: 20 ft. (4 squares), Climb 20 ft.
    Armor Class: 16 (+1 Size, +1 Dex, +4 Natural), touch 12, flat-footed 15
    Base Attack/Grapple: +2/-2
    Attack: Bite +3 melee (1d4)
    Full Attack: Bite +3 melee (1d4)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: -
    Special Qualities: Low-light Vision, Darkvision 60 ft., Scent, Conspiracy
    Saves: Fort +4, Ref +4, Will +3
    Abilities: Str 10, Dex 12, Con 12, Int 2, Wis 12, Cha 5
    Skills: Balance +5, Climb +5, Hide +6, Listen +2, Spot +2, Swim +5
    Feats: Improved Toughness, Iron Will
    Environment: Temperate or Warm Swamp or Forests
    Organization: Solitary or Troop (5-10)
    Challenge Rating: 1
    Treasure: None
    Alignment: Always Neutral
    Advancement: 3-4 HD (Small); 5-8 HD (Medium)
    Level Adjustment: ---

    "That ain't no bird..."

    Turkeys are an unholy combination of Turtle and Monkey, and resemble scaly monkeys with a somewhat reptilian face and hard shell. Not particularly strong or fast, few people find them threatening, and their existence is contributed to a combination of whiskey and access to the same magics that created the Owlbear. They have found a niche in Durian, where rampant superstition has led to all sorts of weird stories about them. They're vampires. They can pull your soul out from your navel. They are raging cucumber addicts with supernatural kung-fu powers. The list goes on.

    It's so bad that people making Knowledge Checks abut them are bombarded with misinformation.

    Conspiracy (Ex): Myths and rumors about Turkeys have become so obfuscated in the retelling, that all Knowledge skill checks made to gain information about them take a -8 Penalty.

    Skills: Turkeys have a +4 Racial Bonus on Balance, Climb, and Swim Checks.

    Combat: Turkeys are fairly non-aggressive, unless you approach them suddenly or go near their eggs. Or live in Durian. They love messin' with people in Durian.



    Turkey
    "Good evening, and welcome to Mutual of Gnomeahaw's Wild Kingdom! As always, I'm your host Harlan Jergens! Today on Wild Kingdom Jim and I will be taking a look at the common Turkey.

    That Ain't No Bird

    "I don't know what the hell that is, but it's not a Turkey..."

    "CORRECT YOUNG JIM!"

    "Who might you be?"

    "I'm Big Daddy Jones, purveyor of rare and wondrous animals hereabouts!"

    "That is clearly an abomination of magic, not an animal."

    It Does What?

    "Let's not anger the locals Jim."

    "No anger here sir! Careful about approaching the Turkey! They are signs of ill omen."

    "And yet you travel with a cage full of them..."

    "They come in handy good sir! Alcohol made from their liver cures gout! Just don't feed them after midnight or they become vampires!"

    "Er...what?"

    "Also, never feed them powdered bone, or they gain the power to disguise themselves as goats!"

    "Are you high?"
    Last edited by Bhu; 2022-05-29 at 02:58 PM.
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