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Thread: Critters III! Now also in 5e!

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    Bhu's Avatar

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    Mar 2008
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    Default Re: Critters III! Now also in 5e!

    Time Flies inspired by Silvercat Moonpaw
    Fine Magical Beast
    Hit Dice: 1d10 (5 hp)
    Initiative: +0
    Speed: 5 ft. (1 square), Climb 5 ft., Fly 40 ft. (Good)
    Armor Class: 18 (+8 Size), touch 18, flat-footed 18
    Base Attack/Grapple: +1/-20
    Attack: Bite +1 melee touch (Yeet)
    Full Attack: Bite +1 melee touch (Yeet)
    Space/Reach: 1/2 ft./0 ft.
    Special Attacks: Yeet
    Special Qualities: Dark Vision 60 ft., Scent, Temporally Stable
    Saves: Fort +2, Ref +2, Will +0
    Abilities: Str 1, Dex 10, Con 10, Int 1, Wis 11, Cha 10
    Skills: Climb+3, Hide +16, Listen +2, Spot +2
    Feats: Weapon Finesse
    Environment: Any
    Organization: Solitary or Swarm (6-30)
    Challenge Rating: 1/2
    Treasure: None
    Alignment: Neutral
    Advancement: -
    Level Adjustment: ---

    "Abner...this is just about the last straw for me."

    "They could have at least warned us."

    Time Flies are large blue flies invented by a madman in his magical labs by exposing them to temporal anomalies. Eventually they became immune to the vagaries of chronomancy. More importantly, they learned to hurtle others through time as a defensive option. They appear to be hideous flies roughly 2 inches long.

    Yeet (Su): By making a touch attack, the Time Flies can send their target 1d4+1 rounds into the future. The target gets a DC 12 Willpower Save to avoid this (Save DC is Wisdom based, with a +2 Racial Bonus).

    Temporally Stable (Su): Time Flies are immune to temporal effects and spells, such as Time Stop.

    Skills: Time Flies get a +8 Racial Bonus to Climb checks, and can always take 10 on climb checks even if rushed or threatened.

    Combat: Nervous flies yeet anyone who gets close enough. They usually don't have to make their point twice.


    Time Fly Swarm
    Fine Magical Beast (Air)
    Hit Dice: 12d10 (66 hp)
    Initiative: +4
    Speed: 5 ft. (1 square), Climb 5 ft., Fly 40 Ft. (Good)
    Armor Class: 18 (+8 Size), touch 18, flat-footed 18
    Base Attack/Grapple: +12/-
    Attack: -
    Full Attack: -
    Space/Reach: 10 ft./0 ft.
    Special Attacks: Distraction, Time Storm
    Special Qualities: Dark Vision 60 ft., Scent, Immune to Weapon damage, Swarm traits, Temporally Stable
    Saves: Fort +10, Ref +10, Will +6
    Abilities: Str 1, Dex 10, Con 10, Int 1, Wis 11, Cha 10
    Skills: Climb+7, Hide +16, Listen +7, Spot +7
    Feats: Alertness, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes
    Environment: Any
    Organization: Solitary
    Challenge Rating: 6
    Treasure: None
    Alignment: Neutral
    Advancement: -
    Level Adjustment: ----

    Time Storm (Su): Anything entering the swarms area is subject to a storm of temporal energies if it fails a DC 18 Willpower Save (Save DC is Wisdom based, with a +2 Racial Bonus). If it fails, roll on the following table:

    01-10: The target gains a -1 Penalty on all rolls for the round.
    11-20: The Swarm gains a +1 Bonus on all rolls for the round.
    21-50: Target is sent 1d4+1 rounds into the future.
    51-70: Time stops for everything in the swarms area for 1d4+1 rounds (the swarm is immune to this).
    71-00: Target goes out of synch and merges with something occupying the same space at a different period of time. Both target and the occupying something take 4d6 untyped damage.

    Temporally Stable (Su): Time Flies are immune to temporal effects and spells, such as Time Stop.

    Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 16 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

    Skills: Time Flies get a +8 Racial Bonus to Climb checks, and can always take 10 on climb checks even if rushed or threatened.

    Combat: Time Fly swarms are a tad more aggressive and smug than lone members of their kind.




    Time Fly
    "Good evening, and welcome to Mutual of Gnomeahaw's Wild Kingdom! As always, I'm your host Harlan Jergens! Today on Wild Kingdom we'll be taking a look at the Time Fly, also known as Hebecnema temporalis. As usual, my temporally stable assistant Jim will be doing the honors!"

    Magical Hazard
    "The Time Fly is the unfortunate result of temporal research. They are monstrously efficient pests causing massive temporal disturbances in their wake."

    "Have you found more on their creator Jim?"

    "Afraid not Harlan. Rumor has it some particularly angry Gawds 'had a word or two' with him. Current whereabouts unknown."

    Desperate Experiment
    "Viewers are of course familiar with the origin of the flies as byproducts of attempts to create a temporal passageway through this Demiplane."

    "Can we leave before the spells protecting us wear off?."
    Last edited by Bhu; 2022-05-18 at 11:50 PM.
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