Kharesh Hammerfist, dwarven monk

Wiping his mouth with a massive arm, Kharesh turned to follow the swarm of creatures rolling towards the main section of the market. A glance at several people nearby showed the evolving threat - eggs that these horrid creature seemed to be laying in the victims. To the exchanges, Kharesh grunted aloud, "Safeguard the bystanders!" Then he rushed to the other side of the line of stalls, one hand resting on a small cart to vault over the sickness to the side. As he landed and hustled along the line of stalls, the monk felt his limbs free from the Stance of the Rooted Mountain. Running parallel to the wall, he pulled free a stoppered vial fill with a volatile liquid. Rounding the end of the row, Kharesh held up the vial and called out, "Move those people!"

Round 3
Action 1: Stride 20' around the 'back' of the stalls (N9-M9-L9-K9)
Action 2: Stride 20' to the corner of the row (J9-I9-H9-G9)
Action 3: Draw the alchemist vial out

Setting up to attack the swarm with an aoe fire bomb

Effects / Status / Conditions: Stupefied 2 (-2 on Int/Wis/Cha checks/DCs, 9 rnds); Falling Stone are only Strikes useable in stance); Darkvision; Ancient Blooded Dwarf (+1 save vs magic); Cat Fall (falls are 10’ less)

Spoiler: Crunch& Status
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AC: 17 HP 22 Initiative +5
Saves: Fort +7 Ref +7 Will +7 Per +5 / Move 20’
Abilities: Str 18 Dex 14 Con 14 Int 10 Wis 14 Cha 8
Skills: Acrobatics +5, Athletics +7, Warfare Lore +3, Religion +5, Stealth +5, Pahmet Lore +3
Abilities: Call on Ancient Blood (prior to rolling a save vs magical effect, add +1 [circ]); Flurry of blows (make two strikes for 1 action [flourish]); Mountain stance (see below); Darkvision; Dwarven Weapon Familiarity; Cat Fall (treat falls as 10' shorter)
Stance: Mountain (+4 AC, +2 vs Shove/Trip, +0 Max Dex, -5 ft move; Falling Stone are only Strikes useable in stance)
Combat: Axe (+7 / 1d8S+4 / sweep); Clan Dagger (+7 / 1d4P+4 / agile, dwarf, parry, uncommon, versatile B); Unarmed (+7 / 1d6B+4 / agile, finesse, nonlethal, unarmed); Falling Stone (+7 / 1d8B+4 / forceful, nonlethal, unarmed)