Bafoon
Medium Magical Beast
Hit Dice: 5d10+5 (32 hp)
Initiative: +6
Speed: 40 ft. (8 squares), Climb 30 ft.
Armor Class: 15 (+2 Dex, +3 Natural), touch 12, flat-footed 13
Base Attack/Grapple: +5/+7
Attack: Bite +7 melee (1d6+2)
Full Attack: Bite +7 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Riddle
Special Qualities: Darkvision 60 ft., Scent
Saves: Fort +5, Ref +6, Will +3
Abilities: Str 15, Dex 14, Con 12, Int 14, Wis 14, Cha 14
Skills: Bluff +7, Climb +10, Hide +7, Intimidate +7, Listen +7, Move Silently +7, Sense Motive +6, Spot +6
Feats: Ability Focus (Riddle), Improved Initiative
Environment: Warm Plains
Organization: Solitary, Pair, or Troop (10-40)
Challenge Rating: 4
Treasure: Standard
Alignment: Always Chaotic Neutral
Advancement: 6-10 HD (Medium)
Level Adjustment: ---


"What do you call a zipper on a banana?"

"Monkeys gotta die Bert."

"Now Abner..."

"Don't now me. That monkeys evil. The zipper reference was a dead give away."

Bafoons are enchanted Baboons that can speak Common, and know a seemingly endless supply of riddles. Unfortunately the consequences of trying to answer their riddles and failing is not what most people would consider acceptable. They also happen to be thieving bastards and will quite willingly rob a party blind of food and shiny objects. It's assumed, as usual, that a mage is responsible for their creation. Although God knows what for, as they make sucky guards, and have nothing in the way of loyalty to anyone.

Riddle (Su): The Bafoon is adept at cursing people, and it disguises this as a riddle. They have successfully convinced the locals that anyone failing to answer a Bafoons riddle is cursed. In reality the Bafoon can curse people at will as a Supernatural Ability. The Bafoon may choose to mimic the effects of one of the following spells when cursing an individual if they fail a DC 16 Will Save: Bestow Curse, Confusion, Contagion, or Crushing Despair.

Skills: Bafoons get a +8 Racial Bonus to Climb Checks, and may Always Take 10 on a Climb Check.

Combat: Bafoons prefer to use their Riddles at first, running for help if a party seems tough. After all it's easier to take murderhobos on when you have a few dozen friends willing to help.





Bafoon
"Good evening, and welcome to Mutual of Gnomeahaw's Wild Kingdom! As always, I'm your host Harlan Jergens! Today on Wild Kingdom Jim will be attempting an interview with a strange Baboon-like creature the locals claim can curse you with riddles."

What Opens Itself?

"I question the wisdom of this Harlan."

"No worries Jim! Mutual of Gnomeahaw covers curses and necromantic effects."

"Are you sure this is just a regular Baboon Harlan?"


Temperamental

"He hasn't spoken?"

"No. No he's mostly just been staring."

"Have you tried speaking?"

"I should have mentioned he's been staring with his teeth bared."

"What. Do You Call. A Zipper. On A Banana?"

"Well clearly he's angry Jim. Listen to the way he over enunciates."