Kharesh Hammerfist, dwarven monk

When Kharesh started twirling the weapons, most in close proximity to his body and certainly not near anyone, he heard an exclamation behind him. "Are you mad! Who swings an axe around a market like that?" He paused for a moment, turning to see who was complaining and took in the dwarf that was standing there. He raised a single eyebrow at the obvious frustration coming off of her, and responded to her question. “No.” They stared at each one for a moment as she stepped around him, giving Kharesh a wide berth. He watched as she went to speak to the merchant, wondering why his examination of the weapon had ilicited such a response; he thought he had been careful and he had ensured the immediate are was clear. Perhaps her clan had different rules for such actions - some even thought a weapon could not be sheathed or put away unless it tasted blood first.

Not knowing what else to say, he put the weapon down and nodded to the merchant. He held up a hand to the last offer, simply commenting "No thank you." If he changed his mind, he could always come back. Instead, he turned to the bazaar and moved to the side, peering up and down the street, scanning for other opportunities to find something of interest.

OOC - Hanging out for now, looking for another option. Perception - (1d20+5)[20]
Spoiler: Crunch& Status
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AC: 17 HP 22 Initiative +5
Saves: Fort +7 Ref +7 Will +7 Per +5 / Move 20’
Abilities: Str 18 Dex 14 Con 14 Int 10 Wis 14 Cha 8
Skills: Acrobatics +5, Athletics +7, Warfare Lore +3, Religion +5, Stealth +5, Pahmet Lore +3
Abilities: Call on Ancient Blood (prior to rolling a save vs magical effect, add +1 [circ]); Flurry of blows (make two strikes for 1 action [flourish]); Mountain stance (see below); Darkvision; Dwarven Weapon Familiarity; Cat Fall (treat falls as 10' shorter)
Stance: Mountain (+4 AC, +2 vs Shove/Trip, +0 Max Dex, -5 ft move; Falling Stone are only Strikes useable in stance)
Combat: Axe (+7 / 1d8S+4 / sweep); Clan Dagger (+7 / 1d4P+4 / agile, dwarf, parry, uncommon, versatile B); Unarmed (+7 / 1d6B+4 / agile, finesse, nonlethal, unarmed); Falling Stone (+7 / 1d8B+4 / forceful, nonlethal, unarmed)
Effects: Stance (see above); Darkvision; Ancient Blooded Dwarf (+1 save vs magic); Cat Fall (falls are 10’ less)