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Thread: Lost Lands: Grimmsgate IC

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    Default Re: Lost Lands: Grimmsgate IC

    As the once-human tries to rise, Artaith swings her axe in an awkward, backhanded stroke near its feet. Trying to trip it more than injure, the thick butt-end of the blade sweeps low by its ankles.

    Spoiler: Artaith, AoO, round 2
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    Artaith Forgeheart
    F NG Dwarf Warpriest (Shield bearer), Level 1, Init 1, HP 10/14, Speed 20
    AC 18, Touch 11, Flat-footed 17, CMD 14, Fort 5, Ref 2, Will 5, CMB +3, Base Attack Bonus 0
    cleave bonus Dwarven double war axe +3 (or +1 TWF) (1d10+3, x3)
    Spiked steel shield +3 (or +1 TWF) (1d6+3 (+1 TWF), x2)
    Scale mail, Heavy steel shield with spike (+5 Armor, +2 Shield, +1 Dex)
    Abilities Str 16, Dex 12, Con 14, Int 7, Wis 17, Cha 6
    Condition Iron Within: 1/1
    Cleric spells
    Blessings: 3/3

    AoO is a trip attempt:
    (1d20+3)[20] If the attempt is so poor she gets tripped, it's not a special weapon so sucks to suck? Hopefully doesn't apply, but if it does, she'll stand up next round.

    Assuming she's still on her feet, if the enemy remains prone, she'll initiate a grapple: (1d20+3)[16]

    If she's on her feet and the enemy also is, she'll attack old-fashioned, with both axe and shield:
    [roll]1d20+1[/roll] whoops. axe
    (1d10+3)[11] damage

    (1d20+1)[3] shield
    (1d6+3)[6] damage

    in event of critical threat: (1d20+1)[4] confirmation. I'll roll damage OOC if it matters