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Thread: Ruins of Azlant IC 2

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    Default Re: Ruins of Azlant IC 2

    Laurelata looks at the damaged duo. The one Tazmara splattered is clearly beyond repair. There is an intact head and two intact legs, but everything else is a total write-off. The one finished by Henri seems to fare better. You guess it would be possible to fix it, with a proper clockwork team in a proper clockwork lab in, like, a matter of months. Failing that, you have two arms, two legs and a head. The most promising parts are the heads. Laurelata is not sure whether they were the seats of consciousness, but they clearly have sensory gear, so maybe you could try to use that.

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    Know (arcana or engineering) 20 to say where they had the equivalent of their brains.
    Craft (clockwork) 20 to make a head work (either as motion detector or as a complete construct, depending on the above). The same at +2 to do it on another head if the first one is a success. Each attempt takes a day and you can try more than once. There are limits of how many attempts you can make though: the heads have (1d10)[3] and (1d10)[6] hit points respectively and a failed attempt does 1d4-1 damage to the head.
    Your call on how you want to use arms and legs. They have similar hit points and clearly no cognitive ability.
    Last edited by u-b; 2022-02-19 at 12:00 PM.