Reaching inward, Taz grasps her power source. Whatever strength she could grab it worth before, she could feel herself holding onto it more tightly. The power surged through her... and it hurt. It felt like standing in rushing river, but her very being was in danger of being swept away. Whatever force kept her mortal coil solidified was in danger of giving out. Part of her knew she could grasp on more tightly, it would hurt more - so much more - but she could draw more power if she needed.

She could feel her hair and clothes getting wet and water dripped off of her as she stepped forward after Laurelata. With a contained shout through clenched teeth, she launched a blast past the other woman and at the far automata. The power behind the shot nealy threw her off balance, as it was so much more forceful that anything she had experienced yet.

Spoiler: Taz, Round 1
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Free: take (and store) one point of burn - +1/+2 to att/dam of blast, also +5 cold resist.
Move: to where Laurelata was
Standard: water blast on the far clockwork man (through cover likely)
Attack: (1d20+6)[21]
Damage: (2d6+9)[18]

Spoiler: Taz stats
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Tazmara Stonesong
F NG Dwarf Kineticist (Aquakineticist), Level 23, Init 2, HP 33/33 (NL 3), DR Cold/pressure - 6 (1), Speed 20 / 20 (swim)
AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 7, Ref 6, Will 2, CMB +3, Base Attack Bonus 2
PBS Water Blast +6 (2d6+9, x2)
Dagger +3 (+4 thrown) (1d4+2, 19-20/x2)
Heavy Pick +3 (1d6+1, x4)
Studded Leather (+3 Armor, +2 Dex)
Abilities Str 12, Dex 14, Con 19, Int 10, Wis 12, Cha 8
Condition Burn 1
Having a swim speed grants a +8 bonus on some swim checks (most others are not needed)