Jessica follows her allies into the suddenly crowded chamber. Relieved to not be under fire from some automated crossbow system, she brings her glaive around on one of the fishmen.

Spoiler: Jessica, round 2
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Jessica Cooper
F NG Aasimar (Angel-blooded) Cleric, Level 2, Init 2, HP 0/14, DR Acid, Cold, Elec resist 5, Speed
AC 11, Touch 11, Flat-footed 10, CMD 14, Fort 4, Ref 1, Will 5, CMB +2, Base Attack Bonus 1
Glaive +3 (1d10+3, x3)
Dagger +3/+2 (1d4+1, 19-20,x2)
Abilities Str 14, Dex 12, Con 12, Int 12, Wis 15, Cha 16
Condition +2 CL for divination spells
Augery 2/2 (weekly)
Inner beauty: 1/1
Alter self: 1/1
Channel energy: 6/8, 1d6
Touch of good: 5/5
Bit of Luck: 3/5
Talisman of good fortune: reroll natural 1 (once, then it crumbles)
Bless: 1/1
Protection from Evil: 1/1
Unprepared slots: 1

Move to AW/9
Attack AC/7:
(1d20+3)[12] glaive
(1d20+3)[8] CC (x3)
(1d10+3)[4] damage
(2d10+6)[23] crit bonus