Spoiler: Round 1, Philemon's Statistics
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Philemon Cooper
Male Neutral Good Human Ranger (Skirmisher/Guide), Level 1, Init 2, HP 13/13, Speed 30 ft.
AC 17, Touch 12, Flat-footed 15, CMD 16, Fort 4, Ref 4, Will 2, CMB +4, Base Attack Bonus 1
Shortbow (20 Arrows) +3 (1d6, 20/x3)
Scale Mail (+5 Armor, +2 Dex)
Abilities Str 17, Dex 14, Con 14, Int 10, Wis 12, Cha 7
Condition None

With his bow already out, Philemon nocks an arrow and lets it fly at one of the attackers who aren't in melee. As he does he walks steadily forward, trying to get into charging range of the enemies so he can lash out with his greatsword soon...

Spoiler: Mechanics
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Shortbow attack (does not count cover or other penalties): (1d20+3)[15] to hit, (1d20+3)[18] (20/x3), (1d6)[6] piercing damage, (2d6)[10] critical strike damage.

Then move his maximum amount of movement to get close enough to charge next round.